# text: "You are on a narrow, twisting path, leading its way up to the of this plateau. In the distance to the south, you see a large, spired stone building."
DITL_130_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime."
DITL_131_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=37 x2=297 y2=57
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=37 x2=228 y2=57
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=27
# text: "Would you like to create another PC?"
DITL_132_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: BUTTON (0x04) enabled
# bounds: x1=107 y1=83 x2=165 y2=103
# text: "Button"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime."
DITL_2000.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=140 x2=305 y2=160
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=90
# text: "The portal from the surface world is still here, glowing brightly. You try to approach, but strange waves of force push you back. You can\'t even get close."
# item 3: TEXT (0x08) enabled
# bounds: x1=50 y1=94 x2=305 y2=135
# text: "Clearly, if you\'re going to escape from this pit, it won\'t be through here."
DITL_2010.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=66 x2=304 y2=86
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "This room clearly hasn\'t been visited in a long time. Dust covers everything."
DITL_2011.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=112 x2=298 y2=132
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=112 x2=231 y2=132
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=106
# text: "You see what looks like a thin wire stretched across the narrow room. It does not look welcoming.\n\nIf you proceed, you will attempt to disarm it."
DITL_2012.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "In the crate, you find a very nice short sword, covered in a thin layer of protective oil."
DITL_2013.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=145 x2=305 y2=165
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=306 y2=85
# text: "This is a small pond in the middle of this peculiar park. There are neither lily pads nor ducks. There is, however, a lot of lichen, and tiny lizards frolic about.\n\n"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=88 x2=306 y2=138
# text: "Strange. You hear humming nearby, but it\'s not coming from any of the people."
DITL_2014.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=68 x2=298 y2=88
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=68 x2=230 y2=88
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=58
# text: "You find a piece of ratty paper, clearly quite old, tucked inside a book. It has peculiar symbols on it."
DITL_2015.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=81 x2=298 y2=101
# text: "Eeek!"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=72
# text: "You see shapes ahead, lurking in the shadows. You start to back away, but then they see you. They\'re Nephilim spies!"
DITL_2020.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=96 x2=298 y2=116
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=87
# text: "You find the body of a Nephil. It apparently died of starvation, although the heavy flogging it appears to have received couldn\'t have helped."
DITL_2030.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=54 x2=299 y2=74
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=54 x2=231 y2=74
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=46
# text: "Inside a hollow book on the mage\'s bookshelf, you find a small wand. "
DITL_2031.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=249 y1=97 x2=307 y2=117
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=89
# text: "There is a heavy door here, blocked by timbers and large piles of rubble. There are clear signs that people have been trying to get through the mess. They haven\'t had any luck."
DITL_2032.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=117 x2=302 y2=137
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=117 x2=234 y2=137
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=107
# text: "The crate is old and moldy, and most of the weapons it contains are rusted and worthless.\n\nOne mace, however, is still in excellent shape."
DITL_2033.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=117 x2=303 y2=137
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=6 x2=303 y2=107
# text: "This pile of garbage looked, from a distance, like it might have something useful in it.\n\nCloser inspection, however, reveals it to be merely a pile of garbage."
DITL_2040.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=56 x2=302 y2=76
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=56 x2=234 y2=76
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=47
# text: "Hanging on a peg on the wall here is a bronze key."
DITL_2041.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=66 x2=304 y2=86
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "This is a small, hidden storeroom. A pile of miscellaneous tools, shovels, etc. sits in the corner."
DITL_2042.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=148 x2=302 y2=168
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=139
# text: "There is some writing here, painstakingly scratched into the wall. It reads:\n\n Ambushed in entry cave Nephilim\n and nephar too Split up ran lots of\n secret tunnels Some hid in them \n Hope rescue in time\n "
DITL_2043.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=103 x2=303 y2=123
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=177 y1=103 x2=235 y2=123
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=93
# text: "You root through the supplies. Most of it is just picks and shovels, and crude ones at that. Then, under a sack of foul-smelling rations, you find a flask."
DITL_2044.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=83 x2=298 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Search"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=73
# text: "The body of a Nephil has been disposed of here. You can\'t tell how it died, but you can see its pouch is still intact."
DITL_2045.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=99 x2=304 y2=119
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=89
# text: "This cave is clearly used by the residents as a trash pit, and probably a latrine as well. There is filth spread everywhere, and the smell is almost overpowering."
DITL_2046.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=103 x2=303 y2=123
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=177 y1=103 x2=235 y2=123
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=93
# text: "These are the remains of a human, probably a soldier of some sort. His mail and weapon have wasted away. However, there is a silver ring around his finger."
DITL_2047.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=99 x2=305 y2=119
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 944
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=90
# text: "The pouch contains gold, a reasonable amount of it. However, you now have a good guess of what killed the Nephil. A snake slides out from under a nearby pile of rocks!"
DITL_2048.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=55 x2=298 y2=75
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=55 x2=231 y2=75
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=46
# text: "Some of the stones on the floor here are raised slightly. Seems fishy."
DITL_2050.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=132 x2=301 y2=152
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=6 x2=301 y2=122
# text: "The large building to the north is a boatworks. Small craft are everywhere, in various stages of construction. Then, when completed, there is a long iron track on which they can be rolled down to the lake. Impressive."
DITL_2051.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=115 x2=304 y2=135
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "There is a little nook in the wall here, through which you have an excellent view of the lake. Under the dim green light of the glowing fungus above, you can see a long way. It\'s a beautiful, but eerie sight."
DITL_2059.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "Oh."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You now have a lovely goblet, obviously quite valuable. You also have a new friend..."
DITL_2060.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=146 x2=302 y2=166
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=146 x2=234 y2=166
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=137
# text: "At this end of the crypt is a bier, on which rests a mummified Nepharim. At the base of the bier are faded runes, apparently responsible for summoning the demons.\n\nThe body holds clenched to its chest the pommel of a sword."
DITL_2061.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=51 x2=303 y2=71
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=177 y1=51 x2=235 y2=71
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 769
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=303 y2=41
# text: "You find a small ruby deep in this Nepharim\'s underwear drawer."
DITL_2062.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=273 x2=303 y2=293
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 903
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=301 y2=73
# text: "This dark, cramped, dirty room contains seven humans, all in rags and malnourished. They are overjoyed to see you.\n"
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=78 x2=301 y2=193
# text: "You talk with them a bit, and one of them says \"We listened in on the kitties. There are tunnels all over. We could slip out through them, I bet. But we figured it out, we could only get there safely through the portcullis to the north.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=197 x2=303 y2=264
# text: "The others nod in agreement. Another says, \"Get it open, and come back.\" Others still are pulling apart the crude bunks, getting rough clubs ready."
DITL_2063.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=98 x2=301 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 903
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=301 y2=87
# text: "You find a half-dozen prisoners. They ask you questions and find out that the portcullis to the north is open. Then, without further ado, they make a run for it."
DITL_2064.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=202 y1=51 x2=303 y2=71
# text: "Leave alone"
# item 1: BUTTON (0x04) enabled
# bounds: x1=131 y1=51 x2=189 y2=71
# text: "Pull"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=44
# text: "Sticking out of the north wall is a large lever."
DITL_2065.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=99 x2=302 y2=119
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=139 y1=99 x2=232 y2=119
# text: "Help myself"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=89
# text: "This altar is old and worn, and radiates a strange, grim aura.\n\nThere is a nice gold goblet with jewels sitting on it."
DITL_2066.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=99 x2=302 y2=119
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=99 x2=234 y2=119
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=89
# text: "Resting on the floor here is a battered breastplate, too large for the slender Nepharim to wear. It\'s quite old, but looks like it might be nice after a good cleaning."
DITL_2067.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=55 x2=298 y2=75
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=55 x2=231 y2=75
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=46
# text: "Some of the stones on the floor here are raised slightly."
DITL_2068.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=65 x2=298 y2=85
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=65 x2=231 y2=85
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=56
# text: "It\'s nearly invisible, but you can definitely make out a tripwire stretched across the hall ahead."
DITL_2069.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=85 x2=304 y2=105
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=76
# text: "This cave seems to be the trash repository for the entire fort. Trash, filth, and rats are everywhere. Mushrooms grow happily in the mess."
DITL_2070_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=83 x2=300 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=83 x2=232 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=72
# text: "Beyond the filth and crude nests, you find a small cache the lizards were guarding. There are a few gold pieces and a small ivory brooch."
DITL_2071_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=116 x2=303 y2=136
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 817
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=105
# text: "The floor of this cave has been worn smooth by centuries of dragon feet passing over it. The floor slopes downward to a large rounded depression in the center, perfect for something large to rest in..."
DITL_2072_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=85 x2=303 y2=105
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 817
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=75
# text: "The rubble to the west consists of huge piles of rounded stones, stacked to form a (comfortable?) bed for Motrax."
DITL_2073_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "Scattered carelessly around are piles of coins of all ages and sizes, some recognizable, some not, some bizarre, most valuable."
DITL_2074_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=114 x2=299 y2=134
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=114 x2=231 y2=134
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=104
# text: "Piled here are flasks and scroll tubes and wands. Most are broken or worthless, however, more souveniers from past battles than things to be used.\nOne wand, however, looks like new."
DITL_2075_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=37 x2=297 y2=57
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=37 x2=230 y2=57
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=26
# text: "Small runes line the tunnel here."
DITL_2076_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=69 x2=297 y2=89
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=69 x2=230 y2=89
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=58
# text: "The corridor ahead is blocked by a shimmering, light blue curtain of light."
DITL_2077_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=130 x2=300 y2=150
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=130 x2=232 y2=150
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=119
# text: "This is where the dragon keeps weapons and armor taken from vanquished opponents. Most wasted away with lack of care. One greatsword looks like new, however. It has the word \'Scrioth\' engraved on its side."
DITL_2078_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=100 x2=303 y2=120
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 748
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=90
# text: "There is an ancient stone dock here. Strange, that something clearly intended for humanoids is back here. Wear on the dock indicates it was once heavily used."
DITL_2079_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=85 x2=304 y2=105
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "When you touch the curtain, it pops like a bubble. However, instead of a \'pop\' noise, you hear a loud, clear, ringing chime."
DITL_2080.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=71 x2=303 y2=91
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=60
# text: "Spread throughout this room are all manner of adventurers and soldiers, exercising and practicing their skills. "
DITL_2081.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=55 x2=298 y2=75
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=55 x2=231 y2=75
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=46
# text: "Something about this tunnel doesn\'t seem right."
DITL_2082.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=55 x2=298 y2=75
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=55 x2=231 y2=75
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=46
# text: "Something about this tunnel seems very, very not right."
DITL_2083.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=71 x2=302 y2=91
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=71 x2=234 y2=91
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=60
# text: "In sacks here, you find the town treasury. Gold spills out through torn seams. It\'s impressive."
DITL_2084.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=55 x2=298 y2=75
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=55 x2=231 y2=75
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=46
# text: "The floor and walls here have small holes in them. Kinda\' unnerving."
DITL_2085.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=106 x2=304 y2=126
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=95
# text: "There is a large natural underground spring here, pouring out of a huge crack in the rock surface. This spring is the life blood of this town and the surrounding area."
DITL_2086.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=53 x2=302 y2=73
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=53 x2=234 y2=73
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=42
# text: "There is a pedestal here. On it is a small gold amulet."
DITL_2087.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=68 x2=302 y2=88
# text: "Oops."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=59
# text: "Apparently, not all traps in this place are mechanical. Explosions rock the cavern. Gas pours in. It\'s ugly."
DITL_2089_Stair.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=117 x2=298 y2=137
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=117 x2=230 y2=137
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=107
# text: "This cave is the pantry. The dead giant rats scattered about are probably quite a delicacy for the cat-like Nephilim, but they only make you feel queasy.\nThere is a stairway down here."
DITL_2090.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=84 x2=302 y2=104
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=84 x2=234 y2=104
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=73
# text: "This crate contains a wide variety of weapons. Most of them are very crude, but one of the shields is quite nice."
DITL_2091.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=84 x2=302 y2=104
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=84 x2=234 y2=104
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=73
# text: "This crate, like most in this room, is filled with rather unappealing rations. However, it also contains a large ceramic flask."
DITL_2092.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=35 x2=300 y2=55
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=35 x2=232 y2=55
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=300 y2=25
# text: "There is a stone stairway up here."
DITL_2093.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=35 x2=300 y2=55
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=35 x2=232 y2=55
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=300 y2=25
# text: "There is a stone stairway down here."
DITL_2094.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=85 x2=304 y2=105
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "This area has accumulated what seems to be months of the fort\'s refuse. One of the walls off the trash pit has a small corridor leading away. "
DITL_2095_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=69 x2=304 y2=89
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "This room is a trophy room of some sort. Severed heads and broken weapons cover the walls."
DITL_2096_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=131 x2=305 y2=151
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=120
# text: "This room is a trophy room of some sort. Severed heads and broken weapons cover the walls.\n\nHanging from a peg here is a necklace. You reach for it, but realize it is brass, and worthless."
DITL_2097_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=84 x2=297 y2=104
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=84 x2=230 y2=104
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=73
# text: "This is a narrow, well guarded corridor. Arrow slits line the walls, and the ceiling has several ominous looking slits."
DITL_2098_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=210 x2=305 y2=230
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 725
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=74
# text: "In this cubbyhole is a desk covered with papers. Most are in Nephilim, but one stands out by being written in English. It says:\n\n\n"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=85 x2=305 y2=199
# text: " Thinshadow -\n I want the necklace back, and I\n want it soon. It was my \n warriors that did the raid, it will \n be my warriors that reap the \n rewards.\n - Anastasia"
DITL_2099_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=84 x2=303 y2=104
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=74
# text: "This is a small robing room, off the temple. Red and gray robes, as well as various hoods, staves, etc. line the walls."
DITL_2100_Stair.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=37 x2=298 y2=57
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=37 x2=230 y2=57
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=26
# text: "A stone stairway leads down."
DITL_2101_Stair.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=68 x2=298 y2=88
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=68 x2=230 y2=88
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=58
# text: "This hidden corridor ends in a narrow shaft heading down into darkness. There is a ladder going down it."
DITL_2102_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=84 x2=297 y2=104
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=144 y1=84 x2=228 y2=104
# text: "Desecrate"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=73
# text: "There is a large basalt altar here. It has ominous markings on it, and radiates an energy that is making you quite uncomfortable."
DITL_2103_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=51 x2=303 y2=71
# text: "What?"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=41
# text: "You do so. You get a great feeling of satisfaction, until..."
DITL_2104_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "There is a thick book on the pedestal. It is apparently a Nephilim religious text, worthless to you."
DITL_2105_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a crude necklace, beads and talons on a leather thong, on this pedestal."
DITL_2106_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 778
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "The wall is covered with totems of various sorts. There is also, in a place of prominance, a gold necklace."
DITL_2107_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "There is a huge stone door here with a large bronze padlock. Fortunately, your bronze key opens it right up."
DITL_2108_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "There is a huge stone door here, with a large bronze padlock. You try your hardest to open the lock, to no avail."
DITL_2109_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=7 y1=7 x2=43 y2=43
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a gold necklace on the pedestal. It is a simple thing, just a slender gold chain with a clasp."
DITL_2110_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=82 x2=304 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You paw through the assorted nastiness that makes up the fire drake\'s lair. You find nothing worth having."
DITL_2111_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 759
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=73
# text: "There was some sort of pressure plate in front of this door. The walls to your sides slide back into the walls, revealing cubbyholes beyond."
DITL_2112_Stair.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=34 x2=298 y2=54
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=34 x2=230 y2=54
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=25
# text: "You find a stone stairway up."
DITL_2113_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=51 x2=298 y2=71
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=51 x2=230 y2=71
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=41
# text: "In an old crate, you find a suit of plate armor."
DITL_2114_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=53 x2=303 y2=73
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=6 x2=303 y2=42
# text: "An extensive and unpleasant variety of torture devices fill the room."
DITL_2115_Stair.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=67 x2=300 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=67 x2=232 y2=87
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=58
# text: "There is a narrow shaft in the ceiling. There are rungs bolted into it, which you could climb up."
DITL_2116_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=49 x2=297 y2=69
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=49 x2=230 y2=69
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=39
# text: "Small runes line the floor and walls here."
DITL_2120_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=192 x2=304 y2=212
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 947
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=6 x2=306 y2=89
# text: "This cave is filled with webs, stretched floor to ceiling, and stalagmite to stalagmite. Spiders run up and down them, and back and forth across the floor and ceiling."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=96 x2=305 y2=182
# text: "However, something weird is going on. First of all, the spiders are talking. Second, they are talking is really high-pitched voices. Third, well, they seem to be somewhat strange."
DITL_2121_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "You find a desiccated body. It\'s clearly been here a long, long time. A flask sits on the ground near it."
DITL_2122_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=114 x2=305 y2=134
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=104
# text: "The walls of this valley have wisps of web all over them. However, instead of the eerie silence you would expect, you hear, coming from somewhere, a lot of high pitched chatter. You get scared."
DITL_2123_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=154 x2=303 y2=174
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=73
# text: "The passage here is blocked by an exceptionally thick wall of webs. Unlike the other webs you\'ve seen, no bugs hang off this one."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=77 x2=304 y2=145
# text: "A spider walk up behind you, says \"We trapped some BAD people back there,\" gives you a quick kiss, and runs away."
DITL_2124_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=97 x2=299 y2=117
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=97 x2=231 y2=117
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=87
# text: "You find an old, withered body, wearing the scraps of what was once an elegant silk robe. A broken wand lies nearby. A malachite brooch hangs around its neck."
DITL_2125_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a ruined body here, with a ruined sword and ruined armor. It wears a non-ruined helmet."
DITL_2140_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=83 x2=303 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "At the end of the walkway between fire and water is an enormous steel anvil. It would take 10 strong people to carry it."
DITL_2141_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=83 x2=303 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=6 x2=304 y2=73
# text: "This huge open building is filled with heaps of raw ore. Each pile is marked with a small sign indicating who owns it."
DITL_2142_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=116 x2=302 y2=136
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=5 x2=42 y2=41
# PICT resource ID: 727
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=106
# text: "This building is a foundry. Iron and steel are processed, and ingots are drawn from the sea of molten metal to the north. It is amazing that something like this could be constructed down here."
DITL_2143_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=51 x2=298 y2=71
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=51 x2=230 y2=71
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=47 y1=6 x2=298 y2=41
# text: "The box contains a spear with a wicked-looking steel tip."
DITL_2144_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=49 x2=297 y2=69
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=49 x2=230 y2=69
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=39
# text: "A near-invisible thin wire is stretched across the hall."
DITL_2150_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=101 x2=304 y2=121
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 939
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=91
# text: "This is a silo. It\'s filled with dried mushrooms, sacks of mushroom flour, edible lichen, and a host of other fungoid products. Everything is somewhat rat nibbled."
DITL_2151_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=115 x2=305 y2=135
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 937
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=105
# text: "This open area is filled with giant lizard drawing stone sleds loaded with goods. Merchants run everywhere, loading and unloading goods and trying to avoid getting chewed up by the lizards."
DITL_2152_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "This is the inn\'s kitchen. It is clean, well appointed, rodent free, and filled with mouth-watering things."
DITL_2155_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "As you emerge from the twisty passages, the light-obscuring black mist disappears."
DITL_2156_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "On this corpse you find a large, imposing-looking halberd. It\'s an impressive piece of work."
DITL_2157_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "This person may have been a priest of some sort. There is a silver ankh around his neck."
DITL_2158_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 933
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "As you approach, a white mist rises from the floor of the cavern ahead. Shapes are approaching through it..."
DITL_2159_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=174 x2=304 y2=194
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 934
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=104
# text: "It is the force of their hatred that causes the dead to rise and rise again and attack the people of this area. Unfortunately, it is clear you don\'t have the power to overcome the strength of the curse."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=111 x2=305 y2=163
# text: "It can only be hoped that one day someone else will come here, and give these spirits rest.\n"
DITL_2160_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=52 x2=299 y2=72
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=52 x2=231 y2=72
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=42
# text: "You see a glint of light from a nearby rockpile."
DITL_2161_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The tunnel slopes sharply down here, spiralling deeper into the earth. It also gets perceptably colder."
DITL_2162_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=36 x2=304 y2=56
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=27
# text: "Everything goes black."
DITL_2163_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=87 x2=304 y2=107
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 934
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=77
# text: "The mist disappears as quickly as it appeared. However, the concealment it provided enabled something to sneak up on you."
DITL_2164_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=217 x2=303 y2=237
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=89
# text: "This long cave seems to be the lowest point in this dizzying spiral. It is freezing down here. Crystals of ice coat the walls and floor, as well as the bodies scattered on the floor. \n"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=97 x2=304 y2=162
# text: "The bodies are fairly well preserved, and clearly died of extreme violence. They are not all human - many are some sort of humanoid lizard."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=170 x2=304 y2=208
# text: "The entire cave has a grim, evil feeling to it."
DITL_2165_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=82 x2=303 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "Suddenly, a thick black mist fills the tunnels. It\'s not poisonous, but it becomes very hard to keep your light sources going."
DITL_2166_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=49 x2=299 y2=69
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=49 x2=231 y2=69
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=39
# text: "Scattered amidst a variety of debris, you find a slender, blue crystal."
DITL_2167_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is an ancient, frozen, human body here. Her staff is broken, but the pearl brooch she wore is intact."
DITL_2168_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=85 x2=305 y2=105
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=75
# text: "This narrow, winding tunnel slopes sharply downward. The air is unnaturally chill, and you get a very edgy feeling just being here."
DITL_2169_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=315 y1=333 x2=373 y2=353
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 934
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=372 y2=94
# text: "As you reach the center of the room, you have a strange ghostly vision:\n\nYou see the grim cavern. A group of humans in archaic armor run through it, clearly panicked."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=103 x2=373 y2=156
# text: "Moments later, you see the cause for the flight. A horde of lizard men is chasing them, weapons drawn, howling for their blood. \n\n"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=165 x2=373 y2=263
# text: "The humans flee into a tunnel at the north end of the cavern, and fight a desperate running battle down to the deepest level. Eventually, when they see the cause is hopeless, the survivors magically seal themselves into the deepest cavern."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=272 x2=373 y2=323
# text: "There, they starve, slowly, consumed with hatred for their killers, and everyone else who dares be alive."
DITL_2170_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=102 x2=299 y2=122
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=102 x2=232 y2=122
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=90
# text: "You are crossing a narrow land bridge over a subterranean lake.\n\nSome of the stones on the path ahead look suspicious."
DITL_2171_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "In this huge steel box, you find generous piles of gold and silver coins, as well as gems and jewelry."
DITL_2172_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "This huge box is filled with old weapons. On catches your eye - a long, vicious looking black spear."
DITL_2173_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=84 x2=301 y2=104
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=175 y1=84 x2=233 y2=104
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=73
# text: "This huge box is filled with the armor of victims of Athron. Most was ruined when the owner died. One shield, however, looks nice."
DITL_2174_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=251 y1=102 x2=309 y2=122
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=309 y2=91
# text: "You see the end of this corridor ahead.\n\nSuddenly, you hear a gentle, bone-vibrating hum. It continues for a few moments, then fades."
DITL_2175_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "You find a drake nest here. Mixed in with the piles of rocks are a few coins, and some arrows."
DITL_2176_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=89 x2=305 y2=109
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=306 y2=77
# text: "You are at the east end of a long corridor. There is a line of skulls across the floor blocking your progress. Looks dangerous."
DITL_2177_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=115 x2=304 y2=135
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 779
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "The corridor is blocked here by a gigantic wall. It\'s sheer marble, thirty feet high, studded with all sorts of rusty spikes and ominous looking runes. You\'ll have to find a way around."
DITL_2178_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=140 x2=303 y2=160
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=107
# text: "You are at the entrance to a huge corridor heading deep into the earth. The path is flanked by many statues, some of humans, some of Slithzerikai, some of creatures you\'ve never seen or imagined."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=114 x2=307 y2=130
# text: "The silence is eerie and total."
DITL_2179_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "Damn"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The corridor here is blocked by a magic barrier. You try and try, but can\'t break it down."
DITL_2180_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=67 x2=297 y2=87
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=67 x2=230 y2=87
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 777
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=57
# text: "There is a large rune on the floor ahead. You have a bad feeling about this."
DITL_2181_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 779
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The fence has a small gate in it here. You go through, carefully closing it behind you."
DITL_2182_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=187 x2=299 y2=207
# text: "Neat"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=106
# text: "You flip through the books of arcane lore. Most of them are uninteresting. Some contain maddened ravings. A few contain notes regarding rather promising, but at this point fruitless, magical research."
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=111 x2=299 y2=177
# text: "Finally, one book, bound in dragon hide, is of great interest. You learn from perusing it how to cast the spell \'Protection.\'"
DITL_2183_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "This room is the ogre\'s privy. A pit by the wall leads down to unimaginable horrors."
DITL_2184_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=49 x2=297 y2=69
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=49 x2=230 y2=69
# text: "Eat"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 786
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=39
# text: "This is the kitchen. A cauldron of gray stew simmers merrily over the fire."
DITL_2185_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=114 x2=304 y2=134
# text: "Oh."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 786
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "You scoop up some of the soup into a bowl you find nearby. When you do, you see something you hideous, so horrible, so mind-bendingly disturbing, that your brain wipes it from your memory forever."
DITL_2186_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=115 x2=299 y2=135
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=115 x2=231 y2=135
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=105
# text: "This is a hidden ogre storeroom. Most of the stuff here is of little interest - mainly crude clubs and dried mystery meat. Of greater interest is a large leather wineskin hanging from a peg on the wall."
DITL_2187_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=248 y1=131 x2=306 y2=151
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 921
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=6 x2=305 y2=120
# text: "This room is an ogre larder, of sorts. Dispirited nephilim sit on filthy beds, waiting for the end. It\'s very depressing.\n\nAfter a time, the few that can still move begin their escape."
DITL_2188_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=226 y1=172 x2=299 y2=192
# text: "Bummer"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=106
# text: "You flip through the books of arcane lore. Most of them are uninteresting. Some contain maddened ravings. A few contain notes regarding rather promising, but at this point fruitless, magical research."
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=111 x2=299 y2=162
# text: "Finally, there is a book bound in thick dragon hide. Unfortunately, you can\'t make out a word of it."
DITL_2190_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=49 x2=297 y2=69
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=49 x2=230 y2=69
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=39
# text: "There is a big red button on the wall. It looks very inviting."
DITL_2191_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=84 x2=304 y2=104
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "This is a small lecture hall, intended for a very small number of students. A board on one wall has frightening, arcane symbols."
DITL_2192_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=99 x2=297 y2=119
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=99 x2=230 y2=119
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=88
# text: "On the floor here is a single gold rune, embedded in the floor. The power emanating from it makes you hair stand on end. You have a bad feeling about this..."
DITL_2193_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The rune pulses. You feel your energy drain from you. Then it lashes you with flames."
DITL_2194_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=37 x2=304 y2=57
# text: "Great."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=27
# text: "Suddenly, demons appear."
DITL_2196_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=248 y1=117 x2=306 y2=137
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=306 y2=106
# text: "This room is cluttered with an astonishing variety of flasks, mortars, pestles, jars of small body parts, and other alchemical devices. Things bubble, smoke, and occasionally explode."
DITL_2197_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=131 x2=304 y2=151
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=120
# text: "The passage to the west is utterly black. Light fails to penetrate it. \n\nInsane screams and moans come from the darkness. You can\'t help but feel an incredible sense of horror just looking into it."
DITL_2198_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=51 x2=299 y2=71
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=51 x2=231 y2=71
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=41
# text: "There is an onyx scepter lying on the floor here. "
DITL_2199_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=54 x2=303 y2=74
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=43
# text: "The tunnels to the west are very dark, very twisty, and very eerie."
DITL_2201_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=156 x2=299 y2=176
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=156 x2=231 y2=176
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 763
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=105
# text: "You approach what appears to be a pillar. When you get close, however, you see what it really is. It\'s a human being, a man, dressed in rags, frozen in stasis. You aren\'t sure whether he was dead or not when he was frozen."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=110 x2=299 y2=146
# text: "There is a gold medallion hanging around his neck."
DITL_2202_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=129 x2=303 y2=149
# text: "Hmm."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=120
# text: "When you get closer, you see the medallion is a Royal Seal!\n\nYou take it from the body. As you pocket it, you hear a noise behind you. Your action has summoned something..."
DITL_2203_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "You find a small crystal flask, half-covered by rubble. It\'s been here for a long time."
DITL_2204_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=256 x2=304 y2=276
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 727
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=55
# text: "You are standing on a ledge over a huge pool of lava, staring at an awesome sight. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=60 x2=305 y2=175
# text: "This huge cave once contained a huge fort, a mighty edifice of basalt. Then, somehow, it was shattered. Spires of ruined wall emerge from the smoldering molten rock below. Hideous pillars are barely visible through the soot."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=179 x2=304 y2=246
# text: "From far away come hideous howls and hisses. You sincerely hope they are coming from the lava, but somehow you doubt it."
DITL_2205_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=139 x2=303 y2=159
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "This huge, flat, deathly black wall has only one feature: a huge onyx door, with gold hinges and keyhole, twice as tall as a human. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=79 x2=304 y2=130
# text: "Only a moment\'s inspection makes it clear: you have no way of getting this enormous door open."
DITL_2206_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=173 x2=302 y2=193
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=75
# text: "This huge, flat, deathly black wall has only one feature: a huge onyx door, with gold hinges and keyhole, twice as tall as a human. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=80 x2=303 y2=162
# text: "You insert your golden key into the keyhole, and turn. Then, the doors open on their own, swinging smoothly out of your way to reveal a hideous, hellish sight beyond."
DITL_2207_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=84 x2=297 y2=104
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=163 y1=84 x2=227 y2=104
# text: "Examine"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 777
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=74
# text: "Someone hurriedly scratched bizarre runes into the floor here. You get a strange, almost itchy feeling as you stare at them."
DITL_2208_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=153 x2=302 y2=173
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 777
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=73
# text: "The runes are disturbing pictographs, and twisted gutteral words you\'ve never heard written in the alphabet you know."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=78 x2=303 y2=144
# text: "Looking at them makes you feel very ill for a moment, like you have vertigo. Then it passes, and you feel energized!"
DITL_2209_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=98 x2=299 y2=118
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=98 x2=231 y2=118
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=88
# text: "The altar is a massive slab of stone, so black it\'s hard to focus on it, and spotlessly clean. The top is bare, except, for a small, vicious-looking dagger."
DITL_2210_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=197 x2=303 y2=217
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=89
# text: "Nothing grows in this bleak, barren area of the Great Cave, not even lichen or the tiniest mushroom. It is being used instead as a huge graveyard."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=92 x2=303 y2=189
# text: "Cairns litter the landscape, each with a plaque saying the name of the deceased, why he/she was sent into Exile, date of death, and cause. You notice many of the recent deaths were caused by Slithzerikai."
DITL_2211_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=114 x2=303 y2=134
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=106
# text: "There is a small fishing village on this island, drawing meager but reasonable catches from the lake. There are not only humans here, but a small number of sliths, living in an uneasy peace with their neighbors."
DITL_2212_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=149 x2=303 y2=169
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 928
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=118
# text: "There is a slith guardpost here. You approach uneasily, ready for a pitched battle, and are surprised to see them move aside to let you pass. Strangely, they are guarding against sliths from the east, rather than humans from the west."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=122 x2=302 y2=139
# text: "You move by unmolested."
DITL_2213_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=112 x2=298 y2=132
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=112 x2=230 y2=132
# text: "Knock"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 747
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=103
# text: "There is a small, well-appointed tower at the edge of the cliff. It is surrounded by a small, neat mushroom garden. Patches of brightly colored mold and lichen brighten up the walls and paths."
DITL_2214_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=113 x2=299 y2=133
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=113 x2=231 y2=133
# text: "Attack"
# item 2: BUTTON (0x04) enabled
# bounds: x1=107 y1=113 x2=165 y2=133
# text: "Enter"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 909
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=104
# text: "A striking woman with a broad smile and long, braided, snowy white hair opens the door. \"Ah! Customers! It\'s been so long! I am Silverlocke. Come in for tea and to sample my wares! You won\'t be disappointed!\""
DITL_2215_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=64 x2=304 y2=84
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=55
# text: "The resident of the tower shakes her head sadly, curses you, and blasts you out of her tower."
DITL_2216_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "A steep path leads up the side of this plateau. You see a plume of steam rising from its summit. You aren\'t sure what is causing it."
DITL_2217_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=248 y1=129 x2=306 y2=149
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=120
# text: "You see the cause of the steam plume: the plateau is a gigantic fumarole. Boiling, steaming, sulphurous water shoots from a nearby crevice and pours down to the south. The ground is covered with thick yellow deposits."
DITL_2218_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=114 x2=305 y2=134
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 909
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=105
# text: "The witch sits you down with tea and cookies, and chats brightly with you for an hour or two. Then she drags out her supply of potions and tries to sell them to you. They bubble and hiss at you. "
DITL_2220_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=102 x2=299 y2=122
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=102 x2=231 y2=122
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=93
# text: "This small iron strongbox contains a thick sheaf of thin leather sheets, covered with writing. Some are maps, some are lists of something or other, and some just have writing."
DITL_2221_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "This large iron box is filled with ingots of silver. Quite a few ingots of silver."
DITL_2222_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=101 x2=299 y2=121
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=101 x2=231 y2=121
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=91
# text: "This box contains several leather harnesses of the sort sliths are inclined to wear, and a lovely shield of human make. There is also some dried fish."
DITL_2223_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=49 x2=297 y2=69
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=49 x2=230 y2=69
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=39
# text: "You have a bad feeling about this tiny hidden corridor."
DITL_2224_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=248 y1=151 x2=306 y2=171
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=102
# text: "You are in a series of tunnels carved out of a huge rock promontory. The outcropping is mostly hollow, and filled with a small lake, which the sliths have built narrow stone docks on."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=107 x2=305 y2=142
# text: "The caves are extremely chilly, moist, slimy, and uncomfortable."
DITL_2225_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=84 x2=299 y2=104
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=84 x2=231 y2=104
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 776
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=74
# text: "Someone has set up a small, hidden shrine here. On the makeshift altar sits a large, broken-off quartz crystal."
DITL_2226_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=82 x2=299 y2=102
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=82 x2=231 y2=102
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "This box contains many double-tipped spears of the sort sliths are fond of using. One of them seems weighted right for a human."
DITL_2230_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "Your way is blocked by a huge iron portcullis. You try to lift it, and have absolutely no luck."
DITL_2231_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=49 x2=299 y2=69
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=49 x2=231 y2=69
# text: "Pull"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=40
# text: "There is a huge lever set into the wall."
DITL_2232_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 780
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You pull the lever down, and, after a moment, the portcullis rises out of your way."
DITL_2233_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You pull the lever. With a deafening crash, the portcullis falls back down into place."
DITL_2234_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "In the strongbox, you find a bunch of dried fish. With them is a large flask of bitter smelling fluid."
DITL_2235_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=82 x2=304 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=72
# text: "There is a rather non-descript door here, with a very, very stubborn lock. You try your keys, and find that the onyx one unlocks it!"
DITL_2236_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The door here is very normal nondescript looking. However, it does has a rather large lock."
DITL_2237_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=48 x2=297 y2=68
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=48 x2=228 y2=68
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=39
# text: "The floor of this tiny hidden corridor has runes all over it."
DITL_2238_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 937
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The room to the north has several small, very cute lizards in it. They hiss at you in an adorable way."
DITL_2239_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 753
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "In a small coffer here, you find a small pair of leather gloves. They are white, and of the highest quality."
DITL_2240_Trap.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=135 x2=297 y2=155
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=135 x2=230 y2=155
# text: "Answer"
# item 2: BUTTON (0x04) enabled
# bounds: x1=106 y1=135 x2=164 y2=155
# text: "Lie"
# item 3: BUTTON (0x04) enabled
# bounds: x1=27 y1=135 x2=98 y2=155
# text: "Threaten"
# item 4: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 5: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=70
# text: "This fort doesn\'t have a gate. Instead, there is a passage in, blocked by a series of magical barriers."
# item 6: TEXT (0x88) disabled
# bounds: x1=48 y1=74 x2=297 y2=125
# text: "A soldier peeks out through a window. \"Greetings, visitor. Please say your name and business here.\""
DITL_2241_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "Oops."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The soldier looks at you, chuckles grimly, and leaves. You call for him to return, but get no answer."
DITL_2242_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=98 x2=304 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "He nods, and notes it down. Then, a little bit later, a gap opens in the barrier. You hear \"Come on in. Can\'t be too careful, way things are nowadays.\""
DITL_2250_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=51 x2=299 y2=71
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=51 x2=231 y2=71
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=42
# text: "On a mummified body here, you find a large, flawless quartz crystal."
DITL_2251_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "On the altar, you find a large gold necklace with a spider brooch on it. It is warm to the touch."
DITL_2252_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 3: TEXT (0x88) disabled
# bounds: x1=47 y1=6 x2=298 y2=58
# text: "On this altar you find a large, gold, jewel-encrusted statue of a spider. It is clearly extremely valuable."
DITL_2253_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=181 x2=303 y2=201
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=87
# text: "You emerge into a huge cave. Dominating its center is a giant stone spire, covered with webs and huge runes. The latter have been burnt into it, apparently magically."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=91 x2=303 y2=172
# text: "The ceiling of the cave arcs high above you. It\'s almost impossible to see, however, because of the gigantic masses of webs covering the walls and festooning the roof."
DITL_2260_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "This web has a shelf woven into it, of non-sticky silk. Sitting on it is a runed scroll."
DITL_2261_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=111 x2=299 y2=131
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=103
# text: "This long cave is lined with webs. However, they are clearly intended for neither sleeping nor food-catching. Instead, runes are finely woven into them. These must be aranea books!"
DITL_2262_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=50 x2=304 y2=70
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=41
# text: "There are fine runes carved into the ground here."
DITL_2263_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=103 x2=303 y2=123
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=41
# text: "There are fine runes carved into the ground here."
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=45 x2=304 y2=94
# text: "To the south are a variety of bodies, strung up spread-eagled between webs. It\'s a grim sight."
DITL_2264_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=97 x2=300 y2=117
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=97 x2=232 y2=117
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=87
# text: "There is a shelf woven into the web here, of non-sticky silk. On it is a long, slender wand with a green crystal at the tip. There are bits of web on it."
DITL_2265_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=82 x2=299 y2=102
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=82 x2=231 y2=102
# text: "Cut it"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=71
# text: "This is some sort of a cell - a tall, narrow cage woven of thick, sticky strands of web. This particular part is thinner than most, like a door."
DITL_2266_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=111 x2=299 y2=131
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 903
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=101
# text: "You have freed five humans, starving and desperate. \"Thank you! We were afraid we\'d be taken off like the others!\" one of them says, before they grab big rocks and make a run for it."
DITL_2267_Item.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=275 x2=299 y2=295
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 947
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=89
# text: "Imprisoned in this cell is a giant spider, slightly smaller than the aranea. When it sees you, it jumps up and down happily and starts chattering..."
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=93 x2=298 y2=173
# text: "\"Yayyyy! I\'ve been rescued! Neat! Those aranea were nasty! They were going to sacrifice me! Or something. I\'ll tell my friends you were nice to me! Thanks!\""
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=177 x2=298 y2=211
# text: "It then gives you a kiss, and charges out of the cave, cheering blissfully."
# item 5: TEXT (0x88) disabled
# bounds: x1=48 y1=214 x2=298 y2=265
# text: "For a moment, you can\'t figure out whether to be pleased with yourselves or weirded out."
DITL_2270_Stair.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=238 y1=49 x2=296 y2=69
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=49 x2=228 y2=69
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=296 y2=39
# text: "A steep stone ramp slopes downward."
DITL_2271_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=80 x2=299 y2=100
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=80 x2=231 y2=100
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=71
# text: "In this box, you find a generous supply of dried fish and a collection of smooth rounded stones that glow with a soft light."
DITL_2272_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "This box contains a collection of javelins, held together by a thin leather thong."
DITL_2273_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=51 x2=297 y2=71
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=51 x2=228 y2=71
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=41
# text: "The stone tiles on the floor ahead look slightly uneven."
DITL_2274_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "The box conatins a small pouch of gold, and a quiver filled with arrows with metal tips."
DITL_2275_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 769
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There are slith robes and jewelry (worthless) in the dresser. There is also an iron key."
DITL_2280_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=98 x2=300 y2=118
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=98 x2=232 y2=118
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=89
# text: "This small strong box contains thick sheafs of vellum. One of the sheets, near the botton of the box, is covered with densely written runes. There are also several small gems."
DITL_2281_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "This box contains a very large, very highly polished shield, of human make."
DITL_2282_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=65 x2=304 y2=85
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 928
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=55
# text: "When you enter this small, hidden room, two slith warriors step out of hiding and attack."
DITL_2283_Stair.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=50 x2=298 y2=70
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=50 x2=230 y2=70
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=40
# text: "A dressed stone ramp slopes sharply upward."
DITL_2284_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=98 x2=304 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "At the end of this passage is a prayer mat, in front of a smooth clear pool. A small flame burns on the surface of the water, which is strange, since the water is clearly quite pure."
DITL_2285_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=65 x2=303 y2=85
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "There is a heavy stone door set in the wall, with a large iron lock. You unlock it with your key."
DITL_2286_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=84 x2=298 y2=104
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=84 x2=230 y2=104
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=74
# text: "In the middle of this basalt altar, you see the heavily runed blade of a sword. The pommel and tip are broken off."
DITL_2287_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=65 x2=304 y2=85
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 929
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "As you put the blade in your pack, the sliths finally catch up to you. A heavy force runs in to attack."
DITL_2288_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=85 x2=304 y2=105
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "There is a large granite door set in the wall here, with a large iron lock. Looks tough to crack."
DITL_2290_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "Buried deep in a pile of record books and ledgers, you find a scroll tube and an ancient sandwich."
DITL_2291_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Pay"
# item 2: BUTTON (0x04) enabled
# bounds: x1=108 y1=67 x2=166 y2=87
# text: "Attack"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "The portcullis is closed. A grumpy guard pokes his head out a window and says \"Toll for bridge: 5 gold.\""
DITL_2292_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Oh."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "The guards are more than happy to oblige your desire for a fight. They draw weapons and charge."
DITL_2293_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=53 x2=299 y2=73
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=43
# text: "You pay 5 gold. They open the portcullis, grumbling as they do."
DITL_2300_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=152 x2=303 y2=172
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 948
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This room is a slith nursery. Long pools are provided for the little ones to eat, grow, and play with toy spears in. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=78 x2=304 y2=142
# text: "You can\'t see any of the little darlings now, because when you entered they fled, diving down into little tunnels at the bottoms of the pools."
DITL_2301_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=115 x2=304 y2=135
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=105
# text: "This huge cavern is a slith farm, of sorts. Cave fish and strange fungus are being raised in long, water-filled trenches. Dull-eyed slith civilians tend the food, barely even noticing your presence."
DITL_2302_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=170 x2=300 y2=190
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=165 y1=170 x2=231 y2=190
# text: "Destroy"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 948
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=89
# text: "These pools are the nucleus of a large slith hatchery. You are surrounded by hundreds of eggs, likely to grow one day into happy, healthy, somewhat psychotic daddy and mommy sliths."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=93 x2=300 y2=160
# text: "Very little is keeping you from, with a brief spurt of violence, doing the slith tribes in this area a great deal of damage."
DITL_2303_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=234 y1=152 x2=304 y2=172
# text: "Oh well."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 929
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=71
# text: "It takes about ten minutes. Soon, you have decimated the nursery, the egg-warmers, and all of the nasty brood."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=304 y2=142
# text: "As you strike the last blows, the chief of this town and his entourage arrive. They scream in grief and fury. Then, they attack."
DITL_2304_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=96 x2=300 y2=116
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=96 x2=232 y2=116
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=86
# text: "On this pedestal is a heavy, leather-bound tome. The pages are covered with tight slith pictograms, written in gold ink. The book radiates power."
DITL_2305_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=50 x2=299 y2=70
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=50 x2=231 y2=70
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=40
# text: "On a pedestal here is a large onyx key."
DITL_2306_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=37 x2=297 y2=57
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=37 x2=228 y2=57
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=27
# text: "A stone on the floor looks loose."
DITL_2310_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=82 x2=300 y2=102
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=82 x2=232 y2=102
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=72
# text: "Sss-Thsss has a large pool here for sleeping. Neatly hung on a peg on this nearby wall is a luxurious lizard-skin cloak."
DITL_2311_View.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=308 y1=341 x2=366 y2=361
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 929
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=369 y2=73
# text: "WIth a final blow, the mighty Slithzerikai warlord Sss-Thsss reels back. He roars, forked tongue flailing, and looks desperately into the distance, as if hoping to see some help arriving."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=77 x2=371 y2=158
# text: "You here an inhuman burbling, roaring noise, coming from the air around you. Then, a dark, sinister voice speaks - \"You have failed me, pitiful newt. Your death at the hands of these superior mortals is well deserved.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=162 x2=367 y2=227
# text: "\"Hear me then, mortals. I am Grah-Hoth. You have taken my servant, and one day I will take you, and all you humans. Go to your leader, and inform him of your approaching doom!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=230 x2=367 y2=296
# text: "With that, Sss-Thsss died of the mighty wounds you inflicted upon him. Little remains of him but his head, which you take as proof of your feat."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=299 x2=367 y2=332
# text: "The nearby sliths regain their composure and resume the attack, consumed by fear and hate."
# item 7: PICTURE (0xC0) disabled
# bounds: x1=6 y1=77 x2=42 y2=113
# PICT resource ID: 818
DITL_2312_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "In this well hidden box, you find a small pouch of gold and a fine looking bow."
DITL_2313_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=248 y1=48 x2=306 y2=68
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=39
# text: "You hear a clicking noise. The portcullis slams shut behind you."
DITL_2314_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=148 x2=304 y2=168
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 725
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "This area is similar to the other libraries you saw on the way in. However, it is dedicated to plans and maps. This seems to the the slith center of operations."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=89 x2=305 y2=138
# text: "You can make little sense of what they\'re up to. One thing is clear though - new attacks are imminent."
DITL_2315_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a small button on the wall here. By it is a small rune, of a dull grayish material."
DITL_2316_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a small button set into the wall here. By it is a small rune, made of a glowing orange material."
DITL_2317_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=148 x2=304 y2=168
# text: "Thud."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=137
# text: "You are on a narrow bridge spanning a pit. It\'s some distance to the floor below.\n\nUnfortunately, the bridge opens up under you when you are halfway across. You get to see the floor below very closely, very quickly."
DITL_2318_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "Whew."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You are halfway across a narrow bridge over a deep pit. Fortunately, bad things fail to happen."
DITL_2319_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 764
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "This round hall seems to be a memorial to slith warriors fallen in battle. It\'s strangely, eerily quiet."
DITL_2320_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 725
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "Buried among the wide variety of rune-covered sheets of vellum, you find what looks like a spell scroll."
DITL_2321_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=198 x2=304 y2=218
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=121
# text: "This tiny hidden room is filled with shelves of ancient leather scrolls. Cursory examination reveals they are not of human make - the language and way of writing are far too alien. They must have been made by the sliths many years ago."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=124 x2=304 y2=189
# text: "Their meaning is entirely alien to you, except... There are many pictograms, of what are clearly a wide variety of demons."
DITL_2322_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=37 x2=297 y2=57
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=37 x2=228 y2=57
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=27
# text: "This corridor doesn\'t seem quite safe."
DITL_2323_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=129 x2=298 y2=149
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=129 x2=230 y2=149
# text: "Read"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=119
# text: "On the pedestal is a tome, of human origin, which the demon must have been guarding. The runes on the cover reveal the book must be one of great power. Unfortunately, it is chained to the pedestal with runed chains."
DITL_2324_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The runes are familiar, but try as you might, you can make no sense of them."
DITL_2325_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=96 x2=304 y2=116
# text: "Neat!"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=87
# text: "The book is an instructive tome on the priestly arts, regarding the handling and dispelling of demons. Most of it is beyond you. However, you are able to learn the spell Ravage Spirit."
DITL_2326_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=51 x2=299 y2=71
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=51 x2=231 y2=71
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=42
# text: "The demon was guarding an onyx key."
DITL_2330_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=81 x2=299 y2=101
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=81 x2=231 y2=101
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 756
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=71
# text: "Hanging from the wall is a wicked looking ceremonial axe of bizarre design and clearly ancient. It is also, with a little practice, usable by you."
DITL_2331_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=81 x2=299 y2=101
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=81 x2=231 y2=101
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 766
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=71
# text: "There is an ancient, twisted stone throne here, worn with millenia of the lich sitting on it. Leaning against it is a wrought iron scepter."
DITL_2332_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=50 x2=299 y2=70
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=50 x2=231 y2=70
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=41
# text: "A large number of gold ingots are stacked at the back of this crypt."
DITL_2333_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=167 x2=303 y2=187
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "This cavern is dark and grim, and foul odors waft from deeper inside it. The walls all along the passages are covered with carvings and mosaics of bizarre creatures."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=92 x2=303 y2=158
# text: "Most of the carvings have been worn almost to unrecognizability, partially by dripping water, partly by the ravages of their great age."
DITL_2334_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=97 x2=303 y2=117
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 956
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=87
# text: "With a final blow you slay Anastasia, powerful mage and traitor to humankind. You have handed a grave setback to the plans of the Nephilim of Exile."
DITL_2340_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You are surrounded by frozen piles of giant and ogre food. You try not to guess where the meat came from."
DITL_2341_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The area around the dragon was very hot. Strangely, this tunnel is icy cold. The walls are coated with frost."
DITL_2342_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=80 x2=297 y2=100
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=80 x2=228 y2=100
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=71
# text: "The air in front of you warps and twists as if over a great heat source. If this is a trap, it\'ll be tough to disarm."
DITL_2343_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 753
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "An open chest has been left on the floor here, waiting for offerings. It is currently empty."
DITL_2344_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "There is an enormous, locked door here. You try your dragon key immediately. It opens it. Go figure."
DITL_2345_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "There is an enormous locked door here with a dragon carved on it. You cannot get it open."
DITL_2346_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=95 x2=305 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "To the north of you are a series of tiers, accesable by huge stairways. The odor of sulphur hangs heavy in the air. Everything has large claw marks on it."
DITL_2347_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=48 x2=299 y2=68
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=48 x2=231 y2=68
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=39
# text: "In a small lead box, you find a beautiful chalcedony amulet."
DITL_2348_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=80 x2=303 y2=100
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 817
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=70
# text: "You take the key from around Pyrog\'s neck. Up close, you see it is made of wrought iron with a dragon head at one end."
DITL_2350_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a peg in the wall here. Hanging from it on a long leather thong is a small gold key."
DITL_2351_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=85 x2=304 y2=105
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "A blinding magic barrier, in a rich, forbidding shade of purple, blocks the passage. As you get close, it sparks at you."
DITL_2352_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=85 x2=304 y2=105
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "You approach the barrier and say \'The fort beckons anew.\' It slowly fades away, revealing a small room beyond."
DITL_2353_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Pray"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 752
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a lightly glowing marble atlar here. It feels nice just to be near it."
DITL_2354_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=85 x2=304 y2=105
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 752
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "You kneel before it. The glow increases, warming you. You bask in the light, feeling it regenerate you. Eventually you back away, refreshed."
DITL_2355_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=98 x2=304 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=89
# text: "This plain room is dedicated to preparations for war. The east half of the room is filled with boxes of ammunition. The west half is a large open space set up for training."
DITL_2356_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=98 x2=304 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=88
# text: "Huge, manly guards block your path. One of them grunts \"No visitors without a royal token. Where\'s yours?\" When they see you don\'t have one, they block your path."
DITL_2357_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "One of the guards barks \"Nobody allowed without a royal token!\" You show them yours and, grumbling, they move aside."
DITL_2358_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=359 y1=373 x2=417 y2=393
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 725
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=416 y2=73
# text: "In one of the drawers of the desk, you find a leather-bound journal, filled with cramped, scratchy writing. You soon determine that it is the incomplete memoirs of one Rone the wizard."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=78 x2=416 y2=144
# text: "He was cast into Exile along with two other mages, Erika Redmark and Patrick Padraig, after they were at the wrong end of a political struggle in the Mages Guild."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=147 x2=418 y2=212
# text: "Through close cooperation, they were able to elevate this society from its starving, embattled, confused depths to its current, somewhat developed, embattled state."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=215 x2=418 y2=294
# text: "Of greatest interest is the account of their defeat of the Demon Chieftain Grah-Hoth. They, with help of a large band of warriors and a small cadre of mage apprentices, stormed his fort, which was hidden beyond a sea of lava."
# item 6: TEXT (0x88) disabled
# bounds: x1=49 y1=297 x2=417 y2=363
# text: "They won, with great losses, shattered the fort, and sealed it beyond an enchanted door. Grah-Hoth was imprisoned inside an enchanted bottle, and hidden in tunnels far away."
DITL_2359_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=64 x2=304 y2=84
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=55
# text: "A narrow, dimly lit corridor twists and turns to the south. Runes of warning line the walls."
DITL_2360_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=169 x2=303 y2=189
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 759
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You are near a crude fort, the sort of slapdash building that can only be built by a people that are truly unusued to making buildings."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=76 x2=303 y2=158
# text: "It has clearly received a great battering, partly physical, partly magical. It\'s amazing it has stood as well as it has, considering the huge cracks running along its walls."
DITL_2361_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=148 x2=298 y2=168
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=148 x2=230 y2=168
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=103
# text: "In a small box in the corner, you find a variety of maps. Most of them make little sense to you, but you can determine that there is a huge and important slith fort on an island almost due east."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=106 x2=298 y2=140
# text: "In the box, you also find a pouch of gems."
DITL_2362_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=95 x2=303 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 779
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=87
# text: "This corner of the fort has been shattered by a heavy fireball bombardment. The largest hole has been blocked by a crude fence. Crude, but effective."
DITL_2370_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=80 x2=298 y2=100
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=164 y1=80 x2=231 y2=100
# text: "Break it"
# item 2: BUTTON (0x04) enabled
# bounds: x1=69 y1=80 x2=155 y2=100
# text: "Peer into it"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=70
# text: "On a large brass stand here, you find a large glass globe filled with thick bluish mist. Fine runes are etched all over its surface."
DITL_2371_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=287 y1=215 x2=345 y2=235
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 955
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=346 y2=53
# text: "You peer into the globe intently. After a few moments, the mist disappears, and you see..."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=56 x2=346 y2=121
# text: "A mage in a brightly lit room stares down at you. Sunlight pours through a large stained-glass window behind him. He says \"Report. How goes things down there?\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=123 x2=345 y2=205
# text: "He looks closer, to watch you as you answer, and realizes he doesn\'t recognize you. It startles him, and he shouts a brief magical incantation. The mist returns, and you smell sulphur..."
DITL_2372_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "With a light blow, you shatter the globe into a thousand pieces. The mist evaporates instantly. Then, the trap on the globe kicks in..."
DITL_2373_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=97 x2=303 y2=117
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=88
# text: "The door in front of you has the hated symbol of the Empire military on it. Strange. Very strange.\n\nSuddenly, an alarm sounds."
DITL_2374_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=50 x2=300 y2=70
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=50 x2=232 y2=70
# text: "Pull"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=5 y1=6 x2=41 y2=42
# PICT resource ID: 814
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=40
# text: "There is a level in the wall here, in the up position."
DITL_2375_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=50 x2=300 y2=70
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=50 x2=232 y2=70
# text: "Pull"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=5 y1=6 x2=41 y2=42
# PICT resource ID: 814
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=40
# text: "There is a level in the wall here, in the down position."
DITL_2380_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=128 x2=303 y2=148
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=118
# text: "On a large stone slab here, you find the mummified body of a humanoid. It was tall and thin, and not of any species you recognize.\n\nUnfortunately, there is nothing of value."
DITL_2381_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=65 x2=305 y2=85
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 933
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=55
# text: "As you move to leave this crypt, several of the bodies get up to invite you to stay."
DITL_2382_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "When you are halfway across the bridge, it suddenly collapses, swinging down on still-oiled hinges. You plummet into the depths below."
DITL_2383_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=113 x2=304 y2=133
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=103
# text: "Before you is a huge granite door with a marble keyhole set into its center. You place the stone key into the lock, and turn it. With a light clicking noise, the door becomes unlocked."
DITL_2384_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=97 x2=304 y2=117
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=87
# text: "Before you is a huge granite door with a marble keyhole set into its center. Runes set into its surface betray a probably quite impressive array of magical wards."
DITL_2385_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=48 x2=304 y2=68
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=178 y1=48 x2=236 y2=68
# text: "Pull"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=39
# text: "There is a large lever set into the floor here."
DITL_2386_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=95 x2=304 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 912
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "You pull the lever and a section of the wall to your east slides up to reveal hostile faces. You try to move the lever back into place, but it\'s stuck."
DITL_2387_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a bier here, but there is no body on it. There is, however, a small bronze scepter."
DITL_2388_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=327 y1=317 x2=385 y2=337
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=386 y2=86
# text: "There is a large urn in the corner here. Inside it, instead of human remains or dried fluids, you find a sheaf of vellum. Most of the sheets have faded with age, but you are able to make some sense of them."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=90 x2=386 y2=170
# text: "They were left by a band of soldiers of the surface world, who were in here hiding from a band of Slithzerikai. They were about to leave, not finding the undead that attacked them in here preferable."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=174 x2=385 y2=255
# text: "In their brief exploration of the crypt, they found (by magically deciphering the plaque at the entry) that it was built by/for someone named Drath. They also found a small marble key, which they decided to take with."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=258 x2=385 y2=308
# text: "They wrote that they were about to leave to meet up with another group to the east. It says they were staying with a dragon, but not much else."
DITL_2390_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=48 x2=299 y2=68
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=48 x2=231 y2=68
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=39
# text: "There is a small button set in the wall here."
DITL_2391_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=48 x2=299 y2=68
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=39
# text: "The button sinks into the wall, and you hear a distant grinding noise."
DITL_2392_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a portcullis blocking the corridor here. Set in the wall next to it is a button."
DITL_2393_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "You push the button into the wall. It stays there, and the portcullis slides noisily open."
DITL_2394_Stair.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=95 x2=298 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=86
# text: "Strange. The stairway you came down now goes up to the ceiling, and then stops at a solid stone surface. It\'s as if the passage downward never existed."
DITL_2395_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=133 x2=298 y2=153
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=133 x2=230 y2=153
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=71
# text: "This is the body of a being who must have been a full seven feet tall and thin as a twig. The smell of frankincense still hangs faintly in the room."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=74 x2=298 y2=123
# text: "Hanging around the body\'s neck is a delicate gold necklace with eight small rubies."
DITL_2396_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=80 x2=298 y2=100
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=171 y1=80 x2=229 y2=100
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=71
# text: "There is a shaft of light coming from a crack in the ceiling. To continue down the corridor, you would have to step through it. Peculiar..."
DITL_2400_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=112 x2=299 y2=132
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=112 x2=231 y2=132
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=103
# text: "In the middle of this dark, eerie cavern, near a subterranean lake, you find the lich\'s bier. On a pedestal at its base, you find an odd trophy: the tip of a sword, covered with runes."
DITL_2401.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=283 y1=313 x2=341 y2=333
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 827
# item 2: TEXT (0x88) disabled
# bounds: x1=47 y1=6 x2=122 y2=22
# text: "Map:"
# item 3: TEXT (0x88) disabled
# bounds: x1=99 y1=152 x2=232 y2=168
# text: "Map unavailable."
DITL_2405_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=229 x2=305 y2=249
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=102
# text: "One of you begins to read the book. The reader reads, and keeps reading, soon aloud, compelled, unable to stop. The chamber fills with tales of the tall, bizarre humanoids who used to live in these caverns."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=107 x2=304 y2=219
# text: "Just as one of you cannot help but read, the rest cannot help but listen. Eventually, you are all able to pull away. When you do, you have all learned a wide variety of magical lore. You have also all been somewhat unbalanced..."
DITL_2410_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=144 x2=304 y2=164
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=120
# text: "In the middle of this small room is a well. A moist wind bearing a foul, unsettling smell wafts slowly from it. You shine your light into it, but can\'t see a bottom. You throw a rock into its depths, but don\'t hear it hit bottom. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=124 x2=169 y2=142
# text: "Odd. Very odd."
DITL_2411_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=97 x2=299 y2=117
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=97 x2=231 y2=117
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=87
# text: "Protruding from one of the smaller piles of filth, buried in a pile of tiny stone gremlins, you find a large hammer with a finely worked iron head."
DITL_2412_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=130 x2=304 y2=150
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 762
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=120
# text: "These small caves are filled with remarkably realistic statues. They are all variations on a common theme: a man or woman in the armor of a soldier of the surface world, carved bearing an expression of extreme surprise."
DITL_2413_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=198 x2=302 y2=218
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=104
# text: "The tunnel opens up on a section of river long ago cut off from the waterfall-punctuated tumult outside. This water has long been still and stagnant, and a foul smell pervades the place."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=108 x2=301 y2=189
# text: "Nearby are several human skeletons, surrounded by the mostly rotted wreckage of several small boats. A large group of people met an unpleasant fate in these caves."
DITL_2414_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=80 x2=299 y2=100
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=80 x2=231 y2=100
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=71
# text: "You find the broken off arm of a statue. On its finger is a lovely platinum ring, in the design of a snake eating its tail."
DITL_2415_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=166 x2=305 y2=186
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=120
# text: "From the entrance to this cave, you see a scene of intense devastation. The east wall is black basalt, with a large door set into it. Apparently, someone set off a trap on the door, and the resulting explosion ravaged the room."
# item 3: TEXT (0x08) enabled
# bounds: x1=50 y1=123 x2=305 y2=157
# text: "For the most part, very little of note remains of the bodies."
DITL_2416_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=81 x2=299 y2=101
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=81 x2=231 y2=101
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=72
# text: "Under this blackened body, you find a bronze orb chased with silver, about 5 inches in diameter. It\'s much lighter than it looks."
DITL_2417_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=79 x2=299 y2=99
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=79 x2=231 y2=99
# text: "Read"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=70
# text: "There is an ancient, enormous book chained to this pedestal, each page a sheet of leather with runes painted onto it with metallic ink. "
DITL_2418_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=51 x2=304 y2=71
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=42
# text: "You lack the requisite skill and knowledge to decipher the runes."
DITL_2419_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "It is a spell book. Most of the spells are totally alien to your thoughts, but one is not. You now know the spell \'Shockwave\'."
DITL_2420_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "There are several neat piles of nicely rounded boulders here, patiently waiting to be thrown at someone much like you."
DITL_2421_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=95 x2=304 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "In this huge box you find a variety of finely crafted spears, spiked maces, and war clubs. Unfortunately, they are all several times too large for you to use."
DITL_2422_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=225 y1=66 x2=300 y2=86
# text: "Back off"
# item 1: BUTTON (0x04) enabled
# bounds: x1=130 y1=66 x2=214 y2=86
# text: "Keep going"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=56
# text: "You are at the opening between the entry chamber and the courtyard. It\'s pretty quiet here. Too quiet."
DITL_2423_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=98 x2=304 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "You are greeted with the somewhat grisly sight of the giant chief\'s trophy room. Basilisk heads, lizard skins, Nephilim pelts, and far more unpleasant items line the walls."
DITL_2424_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=114 x2=304 y2=134
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "There is a door here, barely large enough for a giant to pass through, made of thick stone banded with steel. It\'s clearly designed to keep unwanted people out, and it looks like, in your case, it will succeed."
DITL_2425_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=130 x2=304 y2=150
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=120
# text: "There is a small, nice door in the wall here, barely large enough for a giant to pass through. It is stone, with thick steel bands, and you wouldn\'t have a chance to get through it, except for the fact that one of your keys unlocks it."
DITL_2426_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=259 y1=36 x2=317 y2=56
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=190 y1=36 x2=248 y2=56
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=317 y2=27
# text: "The chest ahead makes you suspicious."
DITL_2427_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=126 x2=299 y2=146
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=126 x2=231 y2=146
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=118
# text: "This wall is covered with the weapons and armor of vanquished foes. Most of them have the appearance of having profoundly disappointed their former owners. One shield, however, looks in good shape."
DITL_2428_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=94 x2=300 y2=114
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=94 x2=232 y2=114
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=86
# text: "These shelves mostly contain giant scrolls, with crude, bizarre runes. However, there is one small, dust-covered scroll that seems of human make."
DITL_2429_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=228 y1=79 x2=305 y2=99
# text: "Aaaahhh..."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=72
# text: "The floor suddenly opens up under you, dropping you into the depths. You hit the ground with a satisfying squishy noise."
DITL_2430_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=49 x2=297 y2=69
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=49 x2=228 y2=69
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=40
# text: "This hidden corridor seems suspicious."
DITL_2431_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 769
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "This dresser contains some huge, smelly pelts, apparently giant formal wear. There is also an oversized iron key."
DITL_2432_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This cavern is filled with shackles, cages, and hideous torture devices of all sorts. Some of them are giant-sized, but most aren\'t."
DITL_2433_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "Try as you might, you can\'t make any sense of the runes. You can, however, tell what the occasional drawings are: demons."
DITL_2434_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=248 y1=313 x2=306 y2=333
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=88
# text: "It is a tome on demons, on their summoning, controlling, and commanding. It is clearly a dangerous, dangerous book to study from."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=91 x2=306 y2=203
# text: "In the bestiary, you find there are three classes of demon-kind: the imps, who are servants and footsoldiers, the full demons, who are captains and thinkers, and the dreaded Haakai, who command them all."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=207 x2=306 y2=304
# text: "One page is specially marked. It tells of a demon lord, Grah-Hoth, and his chief lieutenant, the gigantic Haakai Adze. The latter name has \'Mage\'s tower\' written by it. The former has \'Basalt fort\' written by it."
DITL_2435_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Read"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The podium has on it a large tome, bound in greenish-red lizard hide. It is filled with runes, painstaking painted in."
DITL_2436_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=65 x2=300 y2=85
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=65 x2=232 y2=85
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 753
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=56
# text: "In a large wooden chest, you find a suit of human-sized chain mail, gleaming as if new."
DITL_2437_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=65 x2=303 y2=85
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "This tiny cave is filled with a thick, eye-watering miasma of sulphur. The walls have claw marks on them."
DITL_2438_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The crate contains a large pile of rations, packed for someone\'s quick escape. There is also a wand, wrapped in a sheet of lizard skin."
DITL_2440_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=117 x2=303 y2=137
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 777
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "There are red, glowing, pulsing runes carved into the ground here. They put off a fair amount of heat, and the air seems to vibrate gently."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=302 y2=109
# text: "You decide to back away before they hurt you."
DITL_2441_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=248 y1=161 x2=306 y2=181
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 725
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "In the desk, you find notes on a wide variety of research. One of them catches your eye:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=58 x2=306 y2=154
# text: "\"While the Black Shade\'s magical skills are not much more than those of an imp, its invisibility makes it a much more formidable foe. We hope one day to find a spell to counteract this effect, but have had no luck so far.\""
DITL_2450_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=128 x2=299 y2=148
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=156 y1=128 x2=232 y2=148
# text: "Meditate"
# item 2: BUTTON (0x04) enabled
# bounds: x1=78 y1=128 x2=146 y2=148
# text: "Break it"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=119
# text: "There is a pedestal in the center of this small room, surrounded by kneeling mats for meditation. Mounted on the pedestal is the largest emerald you\'ve ever seen. It glows from within with a strange light."
DITL_2451_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "As you meditate, the glow of the emerald has a strange energizing effect on you. Your spell points are restored!"
DITL_2452_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=65 x2=304 y2=85
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "When the guards see that you\'re human, they open the portcullis briefly to let you through."
DITL_2453_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "Jumbled among the rubble in this tiny nook, you find a crate. Most of its contents are ruined, but you find some arrows."
DITL_2454_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=97 x2=304 y2=117
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "You strike the gem a sharp blow and it explodes, showering you with razor-sharp fragments. When the guards hear the explosion, they come running!"
DITL_2460_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=96 x2=304 y2=116
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 948
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "This small, steam-filled building is a tiny slith nursery. Immature Slithzerikai of all ages frolic in pools that are much too small, as braziers struggle to keep them warm enough."
DITL_2461_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Pray"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 752
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "There is a small shrine set up on this island glade. It is not dark or bloody, like you might expect, but simple and peaceful."
DITL_2462_View.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=300 y1=390 x2=358 y2=410
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 752
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=358 y2=70
# text: "You kneel down and somehow realize that you are supposed to wash yourselves in the nearby pool. You do so, cleasing your hands and feet, and return."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=74 x2=358 y2=139
# text: "A pleasant, peaceful, tingly feeling immediately washes over you. You are comforted, and calmed. Then, a small, soft voice begins to speak inside you."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=142 x2=358 y2=207
# text: "\"Please do not fear, humans. You must try not to hate my people. Not all of them are twisted, vicious, and cruel. Just some, led by one who does not deserve to lead...\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=210 x2=358 y2=275
# text: "You see a vision of a gigantic slith male, seven feet tall, praying in a dark throne room as a strange red mist writhes in front of him. Then, the vision disappears."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=278 x2=358 y2=361
# text: "\"That is Sss-Thsss, and though it saddens me to say it, there will be no peace and no happiness for my people here until he falls. I sense you may be the ones who perform the final deed. Please help them.\""
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=364 x2=358 y2=381
# text: "The voice and the feeling fade. You stand."
DITL_2463_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=65 x2=303 y2=85
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 752
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=56
# text: "You cleanse yourself and pray. A feeling of peace and stillness washes over you, then fades. You rise."
DITL_2470_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=83 x2=303 y2=103
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=73
# text: "This is a cramped, musty-smelling storage room. Not far inside are three delicate tripwires, at various heights. It\'ll be tough to get past."
DITL_2471_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=97 x2=301 y2=117
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=175 y1=97 x2=233 y2=117
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 736
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=87
# text: "You find an iron box at the bottom of this barrel of water. In it, you find a set of finely crafted darts, fletched with feathers of a sort you\'ve never seen before."
DITL_2475_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=113 x2=304 y2=133
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "Behind glass on a series of small bookshelves here, you see a variety of books, actual books, somehow obtained from the surface. Seeing actual books again is a surprisingly moving sight."
DITL_2476_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=299 y1=265 x2=357 y2=285
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=357 y2=86
# text: "The scroll is a paper on the wide variety of known magical necklaces, written by someone named Rita Cskany.\n\nIt mentions:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=89 x2=356 y2=170
# text: " Silver Ankh - Holy item, providing \n limited defense against the \n undead.\n Onyx Charm - Onyx is known for its\n magic resisting properties."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=171 x2=357 y2=255
# text: " Amulet of the Cobra - Makes venom\n of all sorts more effective.\n Ruby Charm - Rubies are red. Fire\n is reddish. That\'s all she could\n figure out."
DITL_2477_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You find the blue notebook and look inside the back cover. You find the phrase \'The Fort Beckons Anew.\' You take note of it."
DITL_2480_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=96 x2=304 y2=116
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=87
# text: "There are several dusty books in this small bookshelf. However, you can\'t make any sense out of any of them. They\'re mainly obscure notes from obscure experiments."
DITL_2481_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=113 x2=299 y2=133
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=150 y1=113 x2=231 y2=132
# text: "Talk to her"
# item 2: BUTTON (0x04) enabled
# bounds: x1=76 y1=113 x2=143 y2=133
# text: "Heal her"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 914
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=104
# text: "Lying in the bed, you find a very small, frail woman, pale even beyond what you have come to expect in these caves. She looks at you, but you aren\'t sure if she sees you. Her breathing is shallow and slow."
DITL_2482_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 914
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You try both magic and the meager herbs you possess. Neither has any success. Her fever remains, and she stays in her own world."
DITL_2483_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=285 y1=286 x2=343 y2=306
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 914
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=343 y2=87
# text: "You apply the salve. You make a poultice from it. You apply it to her forehead. You feed some of it to her. You make a nice graymold tea. (All of these, you learned, are possible applications of graymold.)"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=90 x2=165 y2=106
# text: "You then wait."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=109 x2=342 y2=190
# text: "It doesn\'t take long. She begins to breathe deeply and evenly. Her fever breaks. Then, she slips into unconsciousness - not the bizarre haze her illness put her into, but a restful, recuperative sleep."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=193 x2=342 y2=243
# text: "Before she fades away, her eyes clear, and she looks up at you for just a moment. \"I don\'t know you. But thank you.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=246 x2=341 y2=279
# text: "A nurse comes in and sees Hathwisa is healed. She runs to tell Patrick."
DITL_2484_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=63 x2=304 y2=83
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 914
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=54
# text: "Hathwisa lies here, sleeping peacefully. You decide not to disturb her."
DITL_2485_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=248 y1=95 x2=306 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 914
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=86
# text: "She looks up at you as you speak to her, but it soon becomes clear she doesn\'t see you. She\'s in her own world, and it seems unlikely she will ever return from it."
DITL_2486_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=64 x2=299 y2=84
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=64 x2=231 y2=84
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=55
# text: "Among the piles of handwritten papers on the shelves, you find a scroll that seems of interest."
DITL_2487_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=94 x2=299 y2=114
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=94 x2=231 y2=114
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 725
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=85
# text: "The desk contains the standard stationery, pens, et cetera. Then, when you search more carefully, you find a button underneath one of the shelves. "
DITL_2488_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=65 x2=304 y2=85
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "When you press the button, one of the bookshelves swings out of the way, revealing the wall behind."
DITL_2489_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=128 x2=305 y2=148
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=120
# text: "This library is filled with scrolls. All of them are written on leather and crude paper of the sort made down here, painstakingly scribed with mold inks. Though they are crude, that they are here at all, and in such quantity, is amazing."
DITL_2490_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=48 x2=297 y2=68
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=48 x2=228 y2=68
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=39
# text: "Hmm. Hidden corridor. You get suspicious."
DITL_2491_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=63 x2=299 y2=83
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=63 x2=231 y2=83
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 736
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=55
# text: "Instead of the stagnant water you expected, you find a rotten leather sack filled with coins of all sorts."
DITL_2492_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=148 x2=303 y2=168
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 759
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "To the north is a small building, filling up that end of this small cavern. However, it has come under sort of attack recently."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=76 x2=303 y2=139
# text: "The walls have been blasted and, in some cases, shattered by spells. Charred bodies are scattered in front of the ruin."
DITL_2500_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=48 x2=298 y2=68
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=171 y1=48 x2=229 y2=68
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=39
# text: "Some loose stones near the entrance look suspicious."
DITL_2501_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=47 x2=299 y2=67
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=47 x2=231 y2=67
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=40
# text: "There is a small, glass, milky-white orb sitting on this pedestal."
DITL_2510_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=179 x2=303 y2=199
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 761
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "This window provides an awe-inspiring view of the chasm and the spire the fort sits on sloping away into the depths below you. Bats fly through the mist outside."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=91 x2=304 y2=170
# text: "The window provides a very scenic view, but the residents of the fort use it for a much more prosaic purpose, as a nearby chamber pot indicates."
DITL_2511_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 780
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You tell your names to the guard on the other side of the narrow, barred window. After a few moments, the portcullis slides open."
DITL_2512_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=113 x2=304 y2=133
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "You find the path blocked by a large, closed portcullis. The guards in the tower ask your names and when you give them, you are told that \'People coming from the Abyss can\'t pass. Sorry.\' The portcullis stays closed."
DITL_2513_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=97 x2=304 y2=117
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 780
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "The guard looks through the window and sees you. After a moment, the portcullis opens. The guard says \"Be sure to check in before entering the Abyss!\""
DITL_2514_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Open"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "There is a small steel box firmly bolted to the top of the pedestal. It has a small padlock, and everything is covered with runes."
DITL_2515_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=48 x2=304 y2=68
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=39
# text: "Alas, try as you might, you can\'t get the padlock off."
DITL_2516_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "You use the tiny key and unlock the box. Inside, sitting on a small pillow, is a delicate, finely wrought silver circlet."
DITL_2517_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=112 x2=305 y2=132
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=103
# text: "There is a large gibbet here. It appears to be a permanent fixture on the town square. No bodies hang up there at the moment, but several nooses serve as a constant reminder of what could be."
DITL_2518_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Pay"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 914
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "A woman sits at the entrance of the arena. She looks at you with contempt. \"Admission: 20 gold.\" That seems high, but what can you do?"
DITL_2519_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=94 x2=305 y2=114
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 780
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=85
# text: "You step between the portculli. The gate behind you slides shut, and the gate is front of you opens. You now have no choice but to enter the arena."
DITL_2520_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 780
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You step between the two portculli. You wait a moment, but nothing happens. You look, but don\'t see any way to open or close them."
DITL_2521_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=112 x2=304 y2=132
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 925
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "An ogre sits behind a desk staring at you. \"You go through arena. You get gold.\" He counts it out laboriously, with mild prodding from you, and hands it to you in a bag. \"Now go away.\""
DITL_2522_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=82 x2=304 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 925
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "A grimy ogre sits behind a desk, looking at you with piggy eyes. \"You no be here. Got nothin\' for you. So go away.\" "
DITL_2523_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=94 x2=304 y2=114
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "Several stocks are set up, each covered with bits of the rotten mushrooms thrown at the occasional prisoner. Nobody is locked up at the moment."
DITL_2524_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=65 x2=304 y2=85
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 780
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "You step into the passageway. The gate behind you closes, and the exit\nopens up."
DITL_2525_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=225 y1=83 x2=304 y2=103
# text: "Yeeouch!"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 830
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "The moment you touch the circlet, searing flames shoot from the walls and blanket the room. Your flesh fries and peels from your bones."
DITL_2526_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=120 x2=303 y2=140
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You say the work \'Ankh\'. Nothing happens. You pick up the circlet, expecting to be baked at any moment."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=76 x2=304 y2=111
# text: "Bad things fail to happen. You now have the silver circlet."
DITL_2530_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=128 x2=304 y2=148
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 725
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=120
# text: "This room is filled with charts, maps, schedules, and a thousand fluttering scraps of parchment covered with notes and plans. This must be the war room of Bargha. Soldiers and planners scurry back and forth, arguing and scheming."
DITL_2531_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=96 x2=304 y2=116
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "This is a ramp, sloping downward to the east. Below, you can see a crennelated wall, facing down 30 feet onto the rubble and body-strewn ground below."
DITL_2532_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=64 x2=299 y2=84
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=64 x2=230 y2=84
# text: "Pull"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=56
# text: "There is a large lever in the wall here. Through a slit in the wall, you can see the portcullis below."
DITL_2533_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=94 x2=304 y2=114
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=85
# text: "A guard runs up and stops you. \"What are you trying to do, you idiot? Let the giants in and kill us all?\" More guards run up, and you get shouted at a lot."
DITL_2534_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This is a tiny secret passage, sloping down steeply to the east. It is far too small for a giant to fit down - probably a fortunate thing."
DITL_2535_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=61 x2=300 y2=81
# text: "Ulgh."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=54
# text: "This body was contaminated in some way. You suddenly start to feel very ill."
DITL_2536_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=47 x2=299 y2=67
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=47 x2=231 y2=67
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=40
# text: "There is a small pouch of gold on this body. Strange that nobody noticed it."
DITL_2540_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=47 x2=297 y2=67
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=47 x2=228 y2=67
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=38
# text: "There are many delicate, almost invisible runes etched into the walls."
DITL_2541_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=47 x2=299 y2=67
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=47 x2=231 y2=67
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=39
# text: "There is a large button set in the wall by the portcullis."
DITL_2542_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=31 x2=304 y2=51
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 780
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=23
# text: "The portcullis opens."
DITL_2543_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=81 x2=304 y2=101
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "Strange. This crate is empty, and the wall behind it is slightly discolored. You pull the crate away from the wall."
DITL_2544_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=62 x2=300 y2=82
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=62 x2=232 y2=82
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=54
# text: "You find several quivers of arrows. You doubt anybody would miss just one..."
DITL_2545_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 736
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This large, low-ceilinged room is a huge storeroom, filled with crates and barrels of supplies. Bargha is evidently equipped for a long siege."
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=42 x2=42 y2=78
# PICT resource ID: 737
DITL_2546_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=62 x2=300 y2=82
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=62 x2=232 y2=82
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 736
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=54
# text: "You spot something at the bottom of this barrel of water. You fish it out. It\'s a flask."
DITL_2547_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=32 x2=304 y2=52
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=24
# text: "The portcullis drops shut with a bang."
DITL_2548_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=227 y1=94 x2=299 y2=114
# text: "Go Back"
# item 1: BUTTON (0x04) enabled
# bounds: x1=167 y1=94 x2=217 y2=114
# text: "Die"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 761
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=85
# text: "You are walking down an uncomfortably narrow passage with arrow slits to either side. Suddenly, you hear someone say \"Go back or die.\" "
DITL_2549_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "Ouch."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 761
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You continue brazenly onward. Poisoned crossbolts venture forth, puncturing you repeatedly. Grievously wounded, you back up to regroup."
DITL_2550_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=249 y1=62 x2=307 y2=82
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=54
# text: "This tunnel leads down and away from Khoth\'s lair. It seems to be some sort of rear exit."
DITL_2551_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=115 x2=299 y2=135
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "These bookshelves are coated with dust and reek of decay. One tome has the appearance of a spell book. You pull it off the shelf and look at it."
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=75 x2=299 y2=108
# text: "Unfortunately, it doesn\'t make a word of sense to you."
DITL_2552_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=225 x2=303 y2=245
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 777
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=102
# text: "The floor in this library is covered with runes. There are thousands of lines of them, curving and spiraling across the floor, each one painstakingly and intricately carved into the rock."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=105 x2=302 y2=217
# text: "The patterns are beautiful and hypnotic, but if they have any meaning, it escapes you, and will continue to do so until you have a better understanding of the tongue of dragon\'s, and of their minds and hearts."
DITL_2553_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=180 x2=304 y2=200
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "Sharply contrasting with the rough, natural stone outside, these gigantic halls are lovely, well shaped, and ancient beyond your reckoning."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=76 x2=304 y2=172
# text: "Every sound you makes echoes down high, arched corridors into distant ampitheaters. When you looks closely, you see that the stone blocks of the floor are covered with tiny scratches, as if from claws."
DITL_2554_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=132 x2=299 y2=152
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=140 y1=132 x2=231 y2=152
# text: "Take Scroll"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=88
# text: "On this pedestal is a row of huge scrolls, each on leather, wrapped around a bar of steel. You notice there is an open space in the row where another scroll can go."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=90 x2=298 y2=124
# text: "There is a ring of statues around the pedestal. Their eyes glow red."
DITL_2555_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=96 x2=304 y2=116
# text: "Oops."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "The moment the scroll leaves the surface of the pedestal, it disappears from your hand. Then the other scrolls disappear. Then flames shoot from the eyes of the statues, searing you."
DITL_2556_3-c.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=182 x2=299 y2=202
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=140 y1=182 x2=231 y2=202
# text: "Take Scroll"
# item 2: BUTTON (0x04) enabled
# bounds: x1=48 y1=182 x2=134 y2=202
# text: "Place Scroll"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=88
# text: "On this pedestal is a row of huge scrolls, each on leather, wrapped around a bar of steel. You notice there is an open space in the row where another scroll can go."
# item 5: TEXT (0x88) disabled
# bounds: x1=48 y1=90 x2=299 y2=139
# text: "You realize the leather scroll you have is identical to the ones on the pedestal. Perhaps it belongs here."
# item 6: TEXT (0x88) disabled
# bounds: x1=48 y1=140 x2=298 y2=174
# text: "There is a ring of statues around the pedestal. Their eyes glow red."
DITL_2557_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=47 x2=304 y2=67
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=40
# text: "You place the scroll in with its siblings. Nothing dramatic happens."
DITL_2558_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=111 x2=298 y2=131
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=139 y1=111 x2=230 y2=131
# text: "Take Scroll"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=69
# text: "There is an unbroken row of huge scrolls on this pedestal. Each is leather, wrapped around a bar of steel."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=71 x2=298 y2=105
# text: "There is a ring of statues around the pedestal. Their eyes glow red."
DITL_2559_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=180 x2=300 y2=200
# text: "Good"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "These bookshelves are coated with dust and reek of decay. One tome has the appearance of a spell book. You pull it off the shelf and look at it."
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=75 x2=300 y2=172
# text: "It turns out to be a spellbook from the surface world. You devour its contents greedily! Most of the pages are faded, but enough are intact for you to learn the spells Shockwave and Recharge!"
DITL_2560_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=116 x2=304 y2=136
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "There is a huge, elaborate fresco set into this wall. You see mighty warriors and flame-shooting mages tromping through caverns, incinerating everything in their path."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=91 x2=280 y2=109
# text: "It\'s pretty, but irrelevant."
DITL_2561_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=161 x2=299 y2=181
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=142 y1=161 x2=232 y2=181
# text: "Insert seal"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=117
# text: "There is a beautiful fresco covering the north wall, of adventurers tromping through the caves killing stuff. You are mainly interested in the small depressed area Aydin described to you, in one corner of the mural."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=119 x2=299 y2=152
# text: "The depression looks tailor-made to fit your royal seal."
DITL_2562_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=63 x2=304 y2=83
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "You place the seal in the depression. Nothing happens. You pull it out again. Nothing happens. Strange."
DITL_2563_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=47 x2=299 y2=67
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=47 x2=231 y2=67
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=39
# text: "In the middle of a clear space in the floor, you find a small button."
DITL_2564_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=326 y1=232 x2=384 y2=252
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 934
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=6 x2=381 y2=55
# text: "You press the button, and it disappears. A few moments later, an apparition appears and begins to speak."
# item 3: TEXT (0x88) disabled
# bounds: x1=75 y1=57 x2=366 y2=106
# text: "\"This is the Black Spire. It has been placed here for protection. Both for the Empire, and you.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=75 y1=108 x2=366 y2=174
# text: "\"If you are not authorized to go further, you will be destroyed should you proceed. If you are not destroyed, getting to the end will do you no good.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=75 y1=176 x2=367 y2=210
# text: "\"If you are authorized to go further, you know what to do. Thank you.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=49 y1=212 x2=252 y2=227
# text: "The apparition disappears."
DITL_2565_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=47 x2=299 y2=67
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=47 x2=231 y2=67
# text: "Pull"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=40
# text: "There is a lever in the wall. Runes of warning surround it."
DITL_2566_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=111 x2=305 y2=131
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=102
# text: "When you pull the lever down, lightning bolts fly out. As you ponder your scorched flesh and the irritating smell of ozone, you cannot help but wonder if that\'s what you were supposed to do."
DITL_2567_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=46 x2=305 y2=66
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=38
# text: "When you pull the lever, you hear a click from the door."
DITL_2568_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=62 x2=302 y2=82
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=53
# text: "When you approach the imposing stone door, it emits a light clicking noise."
DITL_2570_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=112 x2=300 y2=132
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=145 y1=112 x2=232 y2=132
# text: "Run through"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=104
# text: "This chamber is blocked by a huge wall of crackling blue light. The choking smell of ozone fills the room.\nThe barrier doesn\'t look too solid. Maybe you could run through it..."
DITL_2571_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=112 x2=299 y2=132
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=140 y1=112 x2=233 y2=132
# text: "Run through"
# item 2: BUTTON (0x04) enabled
# bounds: x1=63 y1=112 x2=133 y2=132
# text: "Do ritual"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=104
# text: "This chamber is blocked by the huge ward Khoth described to you. The ritual he taught you is still fresh in your mind.\nAlso, it looks like you might be able to run through the barrier."
DITL_2572_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You perform the brief, bizarre ritual. When you finish, a small hole opens up in the barrier, big enough to walk through if you\'re careful."
DITL_2573_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=95 x2=304 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=87
# text: "The moment one of you makes contact with the barrier, it blasts outwards. Soon, your flesh has an astonishing similarity (in all ways) to overdone fried chicken."
DITL_2574_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=48 x2=304 y2=68
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=40
# text: "Strange. You can quite clearly hear singing coming from somewhere."
DITL_2575_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=61 x2=301 y2=81
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=175 y1=61 x2=233 y2=81
# text: "Drink"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=301 y2=54
# text: "There is a beautiful fountain by this wall. The water sparkles and glistens, and a sweet smell fills the room."
DITL_2576_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "Phew!"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "The water tastes sweet, like sugar water, or nectar. You drink your fill greedily, and it makes you feel powerful and energized."
DITL_2577_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=96 x2=304 y2=116
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "The water tastes sweet and refreshing. It even makes you feel a little lightheaded. Unfortunately, the light-headedness doesn\'t quite go away..."
DITL_2580_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=61 x2=299 y2=81
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=61 x2=231 y2=81
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=53
# text: "These boxes contain a wide variety of goods, worth a decent chunk of cash."
DITL_2590_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=46 x2=297 y2=66
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=46 x2=228 y2=66
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=38
# text: "This narrow corridor is lined with skulls. Ominous."
DITL_2591_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This tiny, well guarded room seems to be some sort of hidden storehouse for stolen goods. Well, at least you think the goods might be stolen."
DITL_2592_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=29 x2=298 y2=49
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=29 x2=230 y2=49
# text: "Open"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=21
# text: "There is a crate here."
DITL_2593_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "In the crate, you find a lethal-looking rapier. Interestingly, the blade is covered with a thin layer of greenish fluid that doesn\'t look like oil."
DITL_2594_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=133 x2=303 y2=153
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=89
# text: "You are at the entrance to a hollowed out area in the center of a huge stone mound. Inside, you see cramped buildings and people hustling about their daily business."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=92 x2=302 y2=125
# text: "This is Dharmon, a town hollowed out of the living rock of Exile."
DITL_2595_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=47 x2=304 y2=67
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=40
# text: "You\'ve found the trash heap of the city of Dharmon. Lucky you."
DITL_2596_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=97 x2=304 y2=117
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 830
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=89
# text: "The crate explodes. And shoots gas into the air. And summons a demon in the bargain.\nIt would seem someone doesn\'t want you messing around here."
DITL_2600_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=110 x2=302 y2=130
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=102
# text: "These were obviously once beautiful springs. However, someone has done something to permanently befoul them. A rank smell rises from the water, and toadstools grow all around. "
DITL_2601_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=112 x2=303 y2=132
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 759
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=104
# text: "It seems someone locked themself in this room when the fort was attacked. Then, someone else fired ungodly amounts of flame into the room. Not even mold lives in there now."
DITL_2602_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "You find a charcoal briquette of a body. It looks like whoever it was had some sort of wand. Whatever it was, it\'s ashes now."
DITL_2603_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "Hanging from the stalagmites to the north are the former inhabitants of the castle. You can\'t look at them for long. They died horribly."
DITL_2604_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=182 x2=304 y2=202
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 745
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This fort has been attacked, and attacked recently. Well, attacked doesn\'t seem the right word. Devastated is more accurate."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=76 x2=305 y2=174
# text: "The front wall has been shattered by three powerful, fiery blows. You can still smell smoke. Bodies are visible to the north. Whatever happened here, it was unstoppable and unquestionably lethal."
DITL_2605_3-c.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=342 y1=299 x2=400 y2=319
# text: "Wait"
# item 1: BUTTON (0x04) enabled
# bounds: x1=274 y1=299 x2=332 y2=319
# text: "Grovel"
# item 2: BUTTON (0x04) enabled
# bounds: x1=156 y1=299 x2=266 y2=319
# text: "Shout defiance"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=399 y2=72
# text: "You see, in the middle of this strange runed circle, a glowing red haze. You step forward to get a look, when it suddenly expands into the image of a demon twice your height. It looks down at you and laughs. "
# item 5: TEXT (0x88) disabled
# bounds: x1=48 y1=74 x2=399 y2=140
# text: "\"Oh, this is a treat! I\'ve been waiting for mortals to come here, so I can send them back to tell you humans of your doom. But then I get you! The slayer of my servant!\""
# item 6: TEXT (0x88) disabled
# bounds: x1=48 y1=142 x2=399 y2=223
# text: "\"Hear me now, you insects, you puny, negligible things, I am Grah-Hoth! I come back, I strike from my prison, and I will have my revenge on you, all of you! There is no appeal. There is no defense. There is no hope!\""
# item 7: TEXT (0x88) disabled
# bounds: x1=48 y1=225 x2=401 y2=292
# text: "\"But none of that applies to you. Someone else will take the message back. You are about to die. But before you go, what do you have to say, in the hope of mercy?\""
DITL_2606_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=62 x2=304 y2=82
# text: "Oh dear."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=54
# text: "Grah-Hoth laughs, and disappears. You hear rumbling. This does not bode well."
DITL_2607_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=96 x2=304 y2=116
# text: "Oh oh."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "\"You worms! There is no pleasure in killing beings as pathetic as you!\" The illusionary image breathes real gas upon you. Then it disappears. Then you hear rumbling."
DITL_2620_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=47 x2=299 y2=67
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=47 x2=231 y2=67
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=40
# text: "In this box, you find the gold coins of many ages and many nations. "
DITL_2621_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=160 x2=297 y2=180
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=171 y1=160 x2=229 y2=180
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=104
# text: "In the box, you find a collection of what looks for all the world to you like random junk. There are broken toys, scraps of chainmail, pieces of smoked chum, and other stuff you couldn\'t possibly want."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=106 x2=297 y2=152
# text: "At the top of the pile, there is also a scroll with the royal seal of Exile on it."
DITL_2622_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=127 x2=304 y2=147
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=120
# text: "You are greeted with the implausible sight of a building of sorts, its walls made of a strange, smooth, waxy stone. From the darkness within, you hear scraping noises and the occasional burst of manic laughter."
DITL_2623_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=46 x2=299 y2=66
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=46 x2=231 y2=66
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 740
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=38
# text: "You find a glowing green portal suspended in midair."
DITL_2630_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=31 x2=299 y2=51
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=31 x2=231 y2=51
# text: "Read"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=24
# text: "A book lies open on the pedestal."
DITL_2631_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=93 x2=304 y2=113
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=85
# text: "The book lists \'Those who died to defeat Grah-Hoth.\' It is a long list.\nIt ends with the reassuring message \'And many more will be added, should Grah-Hoth be freed.\'"
DITL_2632_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=29 x2=299 y2=49
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=29 x2=231 y2=49
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=22
# text: "There is a button on the wall."
DITL_2633_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=61 x2=304 y2=81
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=53
# text: "You push the button, and it stays in. You hear grinding noises in the distance."
DITL_2634_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=131 x2=298 y2=151
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=131 x2=230 y2=151
# text: "Kneel"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 766
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "You find a huge, brass throne, flush against the north wall. To either side of it are two braziers, burning scented wood."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=76 x2=298 y2=123
# text: "There is a large kneeling pad prominently placed in front of the throne."
DITL_2635_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=306 y1=212 x2=364 y2=232
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 962
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=363 y2=39
# text: "The image of King Micah of Exile appears sitting in the throne. It begins to speak."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=41 x2=363 y2=121
# text: "\"I don\'t know who you are. I don\'t know what allegiances you hold. I only know this - you should not be here. A horrible force lies beyond this place. Should it be freed, ALL will suffer.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=123 x2=364 y2=189
# text: "\"But, we realize it may be necessary to pass. Be careful. And be sure to perform the ritual to deactivate the guards.\" The image disappears and the throne sits empty."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=191 x2=207 y2=207
# text: "Ritual? What ritual?"
DITL_2636_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=62 x2=303 y2=82
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=55
# text: "Except for the throne in the middle of the floor, the room to the south seems suspiciously bare."
DITL_2640_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=142 x2=303 y2=162
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "The fort has been decimated in your absence. It looks like it\'s received a punch in the center from a huge fist, blasting a tunnel through the whole structure."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=88 x2=304 y2=135
# text: "The statues have changed since you\'ve been here last. Everything smokes."
DITL_2643_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=161 x2=305 y2=181
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 789
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You taste it. It is delicious and wholesome. It\'s so good, in fact, that you decide to have more. And more. And more."
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=75 x2=305 y2=154
# text: "Eventually, you are so full that it is physically impossible to eat anymore. You keep eating. You only manage to stop when you start choking to death... "
DITL_2644_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=63 x2=300 y2=83
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=63 x2=232 y2=83
# text: "Eat"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 789
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=56
# text: "Interesting. A pot has been left here, filled to the brim with bubbling, delicious smelling stew."
DITL_2645_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=147 x2=305 y2=167
# text: "Die"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 956
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "With a final powerful blow, you end the life of the powerful arch-incantatrix. Or so you thought. Her body disappears."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=305 y2=141
# text: "Then, as the sound of her laughter fills your ears, the tower begins to heat up. You fry in your armor. Slowly."
DITL_2646_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=46 x2=302 y2=66
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=39
# text: "When you get close to the door, you hear a clicking noise from it."
DITL_2647_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=154 y1=27 x2=212 y2=47
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=291 y2=20
# text: "Clunk."
DITL_2648_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=29 x2=299 y2=49
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=29 x2=231 y2=49
# text: "Pull"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=22
# text: "There is a lever on the wall."
DITL_2649_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=111 x2=305 y2=131
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=103
# text: "The moment you step forward, the blue field expands to contain you. Then, it recedes. You feel weaker. After a moment, you hear Erika\'s voice from the next room: \"Don\'t do that!\""
DITL_2650_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=158 y1=83 x2=230 y2=103
# text: "Examine"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 777
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "There is a small area of paved floor in the middle of this tiny cave. Carved in one of the larger stones, you see a circle of strange glowing runes."
DITL_2651_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=64 x2=305 y2=84
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 777
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=56
# text: "When you move close, you hear a soft chiming noise, and the runes fade slowly away. Strange."
DITL_2652_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=249 y1=46 x2=307 y2=66
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=181 y1=46 x2=239 y2=66
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=307 y2=38
# text: "On the side of the pillar, you find a small red button. It is dull and opaque."
DITL_2653_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=63 x2=299 y2=83
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=63 x2=231 y2=83
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=56
# text: "On the side of the pillar, you find a small red button. It is translucent and glowing."
DITL_2654_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=110 x2=299 y2=130
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=110 x2=231 y2=130
# text: "Examine"
# item 2: BUTTON (0x04) enabled
# bounds: x1=69 y1=110 x2=152 y2=130
# text: "Break seal"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=102
# text: "There is a marble pedestal here. Embedded in its top is a simple clay flask. The bottle is covered, from top to bottom, with tiny, intricate, silver runes, and the cork has a large lead seal."
DITL_2655_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=111 x2=303 y2=131
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=104
# text: "Your knowledge of mage lore is sufficient that you recognize the runes on the bottle to be runes of binding and imprisoning. The lead seal is unadorned, and looks rather unimposing."
DITL_2656_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=116 x2=303 y2=136
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "The seal looked rather soft and breakable. However, when you cut it with one of your weapons, it immediately reseals itself."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=304 y2=109
# text: "You try fire, blades, blows, and spells. Nothing gets the bottle open."
DITL_2657_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=340 y1=333 x2=411 y2=353
# text: "Oh dear."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=411 y2=88
# text: "You carefully take the blessed athame and cut off the lead seal. When you do, nothing happens at first. Then, there is a powerful explosion, knocking you back against the walls. Foul gasses pour from the bottle, choking you. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=91 x2=411 y2=156
# text: "Then, with a spine-vibrating screech that could only come from a creature of Hell, an enormous, clawed, flaming monstrousity appears, floating above the bottle. It stretches, then roars."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=159 x2=411 y2=240
# text: "He begins to study his surroundings about the time you begin to come to. He looks at you with contempt and amusement. \"Thank you, mortals. I could wreak great havoc from inside there, but that was nothing compared to what I can do now!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=243 x2=411 y2=325
# text: "\"I will not kill you yet. But one day, I believe you will come to me. And when you do, I will pay you for your service in full!\" Then he roars, shatters the bottle with a carelessly tossed bolt of lightning, and disappears."
DITL_2658_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=46 x2=304 y2=66
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=39
# text: "You find a shattered bottle on a splintered pedestal."
DITL_2660_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=63 x2=304 y2=83
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "The corridor suddenly gets impenatrably dark. You can\'t even see the glow of the lava behind you."
DITL_2661_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=62 x2=304 y2=82
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "The light suddenly returns. Then, the wall to the east slides into the ground, revealing a corridor beyond."
DITL_2662_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=95 x2=303 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "Between the thick steel bands, the strange, glowing sheen of the wood, and the runes covering everything, you guess that you may not have much luck getting this door open."
DITL_2663_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This door looks highly formidable. On a guess, you try saying \'Dry rot\'. With a click, the door swings slowly open. Probably a good thing."
DITL_2664_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=95 x2=305 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "When you get close to this clearly magicked door, a small patch of the runes disappear to reveal a keyhole. Your runed key fits into it easily, and the door swings open."
DITL_2665_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=62 x2=299 y2=82
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=62 x2=231 y2=82
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=55
# text: "In a hollow book on one of the shelves, you find a slender iron key with runes running along its length."
DITL_2666_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=62 x2=304 y2=82
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=55
# text: "One of the journals on this bookshelf looks interesting. Unfortunately, you can\'t make out a word it says."
DITL_2667_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=129 x2=304 y2=149
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "You find a slender spell book on one of the shelves, written by Erika herself. A careful perusal is sufficient to obtain some of her knowledge of the arcane arts."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=89 x2=304 y2=123
# text: "In particular, you now know the spells Recharge and Protection."
DITL_2668_View.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=324 y1=246 x2=382 y2=266
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=383 y2=39
# text: "In cramped handwriting in one of the journals, you find a list. It doesn\'t make much sense:"
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=43 x2=371 y2=76
# text: "1. One leader slain by Motrax. Perhaps he kept?"
# item 4: TEXT (0x88) disabled
# bounds: x1=60 y1=78 x2=369 y2=112
# text: "2. Scried. In possession of the spiders. Would retrieve, but spiders are too irritating."
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=114 x2=367 y2=147
# text: "3. Group slaughtered in Grim Cavern. Check the pit?"
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=149 x2=247 y2=165
# text: "4. Good question."
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=167 x2=367 y2=200
# text: "5. Pyrog has it. Won\'t trade it. Bad news. Will end in blood. Talk to giants?"
# item 8: TEXT (0x88) disabled
# bounds: x1=51 y1=205 x2=383 y2=239
# text: "None of the rest of the journal makes any sense to you."
DITL_2669_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=79 x2=297 y2=99
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=79 x2=228 y2=99
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=71
# text: "There is a strange blue haze in the opening between the two rooms. You see heaps of gold in one of the open crates to the east."
DITL_2670_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Peer in"
# item 2: BUTTON (0x04) enabled
# bounds: x1=107 y1=83 x2=165 y2=103
# text: "Break"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "In the middle of the room, on an elaborate brass stand, you find a large crystal orb. Mist swirls inside it."
DITL_2671_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=334 y1=317 x2=392 y2=337
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 908
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=392 y2=57
# text: "You stare deep into the mists. They begin to swirl faster, then change colors, and then resolve into an image:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=59 x2=392 y2=124
# text: "You see a mage, wears rich black robes and bearing a staff tipped with a large diamond. He stares out of the orb at you, watching carefully. After a moment, he speaks."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=126 x2=392 y2=191
# text: "\"Ah. I was wondering when I would hear from this orb again. It would seem the loss of this fort is complete. Enjoy your victory. It will be brief, I promise you.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=192 x2=392 y2=274
# text: "\"Here me now, worms. I am Garzahd. Remember my name. One day, there will be war between us and you, and I will lead the army that disperses and crushes you. Remember what you have wrought. There will be war.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=276 x2=392 y2=310
# text: "Garzahd waves his hand, and the orb shatters. The mist dissipates gently into the air."
DITL_2672_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=46 x2=304 y2=66
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=39
# text: "You shatter the orb. The mist rises into the air and dissipates."
DITL_2673_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=112 x2=304 y2=132
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 759
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "Once upon a time, there was a fort of some sort here. However, some being of incredibly power has razed it to the ground. Gigantic claw marks and solidified rivers of once-melted stone mark the wrath of a mighty beast."
DITL_2674_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=93 x2=304 y2=113
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "The largest building in the fort was here. Whatever attacked the fort broke it open, systematically exposed each room, and blasted everything inside."
DITL_2675_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=94 x2=300 y2=114
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=94 x2=232 y2=114
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=86
# text: "There were many books on these shelves. They\'ve all rotted away. The only thing of value left is a long wand someone left on one of the shelves."
DITL_2676_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=177 x2=305 y2=197
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 725
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "Inside the desk is a vellum scroll, which has remained very well preserved despite the disaster. It is a plan for some sort of underground fort."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=88 x2=304 y2=170
# text: "There is an interesting note in the corner: \"We must be careful of the giants - their fort is dangerously close. Fortunately, they have no way of crossing the chasm.\""
DITL_2680_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=315 y1=200 x2=373 y2=220
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=374 y2=72
# text: "There is a message floating on front of the gigantic barrier, letters of writhing green light suspended in midair. The letters are unlike anything you\'ve ever seen."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=74 x2=374 y2=108
# text: "Then, after a few moments, the letters fade and reform in a language you understand:"
# item 4: TEXT (0x88) disabled
# bounds: x1=66 y1=111 x2=361 y2=173
# text: "HERE IS THE GRAVE AND HIDING PLACE OF THE VAHNATAI RACE - ONE DAY WE MAY RETURN TO RECLAIM OUR HOME WITH LOVE. UNTIL THEN WE SLEEP."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=176 x2=373 y2=193
# text: "Then, after a minute, the message disappears."
DITL_2687_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=231 x2=305 y2=251
# text: "OK!"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "With a final, savage blow, you end Grah-Hoth\'s domination over his demons, his plans for conquest and revenge, and his existance. He roars, first ear-shatteringly, then pathetically."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=106 x2=305 y2=170
# text: "Then, he dies. His form moulders away in moments, searing its image into the floor below it. His surviving servants flee."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=173 x2=305 y2=223
# text: "Congratulations! You have destroyed the greatest threat to Exile! Return to King Micah to receive your reward."
DITL_2688_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=81 x2=304 y2=101
# text: "Die"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 830
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "Bad move. Grah-Hoth seems to have trapped his treasure trove. \nHmmph. Nobody trusts anybody anymore!"
DITL_2689_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=94 x2=299 y2=114
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=94 x2=231 y2=114
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=87
# text: "This large chamber is heaped with treasure. Gold, jewels, sword, scrolls, you name it! There\'s no way you could ever take it all, but you could take a few choice bits... "
DITL_2690_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=127 x2=304 y2=147
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 762
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=120
# text: "You are greeted by the sight of a gallery of statues. However, the statues are not stone, but the frozen form of beings, some human, some slith, some demonic. You can clearly hear their moans and pleas for release."
DITL_2691_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=63 x2=300 y2=83
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=63 x2=232 y2=83
# text: "Drink"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=56
# text: "There is a fountain at the end of this room. Lead pipes spew murky, foul-smelling water."
DITL_2692_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=60 x2=305 y2=80
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=53
# text: "The water tastes even worse than it smells and looks. You don\'t feel well at all..."
DITL_2693_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=202 y1=228 x2=303 y2=248
# text: "Here we go..."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=104
# text: "Suddenly, with a thunderous boom, the walls around you dissolve, leaveing you standing in the middle of a huge, arched chamber. All around you, huge demons laugh and cavort and occasionally emit flames."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=106 x2=303 y2=220
# text: "And, in front of you all, stands the largest of them all: Grah-Hoth, lord among demons. He smirks. \"It is time, at last, for this game to come to an end. I\'ve wasted enough time on you.\" Then, as one, the creatures charge."
DITL_2694_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "The passage ahead is blocked by a shimmering, fiery field of energy. You here a whisper in your ear: \"Drink, and drink again to enter.\""
DITL_2695_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=81 x2=304 y2=101
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You approach a fiery magical barrier. Remembering what the spirit told you, you touch it. Your hand passes through, and the barrier fades."
DITL_2696_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=81 x2=299 y2=101
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=81 x2=231 y2=101
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The huge, black altar is covered with offerings. Fortunately, the offerings are not of blood, but gold, jewels, and precious goods of all sorts."
DITL_2697_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=46 x2=304 y2=66
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=39
# text: "As you scoop up the loot, you feel a slight flush of faintness. Peculiar."
DITL_2698_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=129 x2=304 y2=149
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=122
# text: "You are in the entry temple of Grah-Hoth\'s fortress. The place is a huge, arching, Gothic style horror of architecture. Carvings depict debaucheries beyond imagining, and loathsome tiny creatures sport and fight in the shadowy corners."
DITL_2699_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=107 x2=299 y2=127
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=107 x2=231 y2=127
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=101
# text: "An adventurer of some sort made it this far. Her body lies ignored in this shadowy corner of the temple. Interesting - nobody has touched her wand, which has the design of an ankh on it."
DITL_2700_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=63 x2=304 y2=83
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 830
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "There is an explosion, with a bit of heat and a lot of sound. You are singed."
DITL_2701_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=81 x2=299 y2=101
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=81 x2=231 y2=101
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "Underneath the body, you find an extremely well-made hammer with a finely polished steel head. The word \'Smite\' is engraved in its handle."
DITL_2702_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=108 x2=298 y2=128
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=108 x2=230 y2=128
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=101
# text: "Mixed among the filth and tangle of the Chasm Drake\'s nest is an astonishing variety of silver, gold, and vaguely valuable stuff. It would take a while to pick it all out, but it looks to be worth it..."
DITL_2703_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "There is a suit of plate armor here. it\'s covered with goo and filth, but with a good cleaning it might be useful."
DITL_2704_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=109 x2=305 y2=129
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=102
# text: "In this corner of the cave are a series of crude burial mounds. Carved in the stone in front of each is an image of a drake. In front of the cemetary are several human bodies, left here for reasons unclear."
DITL_2705_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=238 y1=46 x2=296 y2=66
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 817
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=295 y2=39
# text: "With a final blow, the ancient, legendary beast falls."
DITL_2710_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=112 x2=305 y2=132
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=105
# text: "You are crossing a land bridge over a series of boiling, sputtering fumaroles. Through the steam, you see two non-reassuring rows of skulls on poles, and a tower of damp, gleaming basalt."
DITL_2711_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 753
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "In a glass case, you see a suit of gleaming mithril chain mail. It\'s the most beautiful suit of armor you\'ve ever seen."
DITL_2712_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 753
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "In a glass case, you see a shining golden mace, covered with intricate filigree. It almost seems to glow with its own light."
DITL_2713_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 753
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "There is a chest here. It couldn\'t be closed all the way, because of the gold and jewels filling it.\nVery, very tempting..."
DITL_2714_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=227 y1=30 x2=301 y2=50
# text: "Oh dear..."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 817
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=24
# text: "A piercing alarm ring out!"
DITL_2715_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=30 x2=302 y2=50
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 819
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=22
# text: "ZOTZ!!!"
DITL_2716_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=228 x2=304 y2=248
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=85
# text: "As you approach the barrier, a voice intones \"Speak the pass-phrase.\" You say the four syllables carefully, remembering the effort it took to obtain them."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=87 x2=304 y2=121
# text: "The barrier diappears, revealing a passage beyond."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=123 x2=304 y2=187
# text: "As you step forward, the voice calls out again. \"Perform the Ritual of Safety, so the defenses may be neutralized.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=189 x2=304 y2=222
# text: "You really wish you knew the Ritual of Safety."
DITL_2717_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=250 y1=111 x2=308 y2=131
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=308 y2=104
# text: "You approach the barrier. A gentle voice calls out: \"Speak the pass-phrase.\"\nAlas, you don\'t know it. You try a few guesses, but the barrier remains undisturbed."
DITL_2718_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=127 x2=304 y2=147
# text: "What?"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=54
# text: "The mist clears, and you can see. You are in a small building. A fountain sparkles in the center."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=56 x2=304 y2=120
# text: "It\'s mildly pretty in here. However, what REALLY gets your attention is what you see through the windows to the north..."
DITL_2719_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=98 x2=303 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=39
# text: "You turn back reluctantly, but with purpose."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=41 x2=303 y2=91
# text: "You have new friends and new allegiences, and there is much work yet to do..."
DITL_2720_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=30 x2=299 y2=50
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=30 x2=231 y2=50
# text: "Press"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=23
# text: "There is a button on the wall here."
DITL_2721_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=130 x2=302 y2=150
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You hear a strange rumbling sound from behind you. You look back, and see a second bridge over the chasm, running alongside the other."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=303 y2=124
# text: "However, as you watch, the bridge starts to fade. If you\'re to cross it, you better hurry!"
DITL_2722_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=45 x2=304 y2=65
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=39
# text: "You hear another faint rumbling sound. The bridge is gone."
DITL_2723_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=44 x2=305 y2=64
# text: "Hmm..."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=38
# text: "You hear a twanging, popping sort of noise. The button disappears."
DITL_2724_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=45 x2=297 y2=65
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=45 x2=228 y2=65
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=38
# text: "There are holes in the wall. Very ominous."
DITL_2725_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=233 y1=81 x2=304 y2=101
# text: "Splat!"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "The bridge crumbles out from under you. You plummet, screaming, into the chasm. Then, a few thousand feet later, you stop falling..."
DITL_2726_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "A narrow band of stone arcs over the chasm to the north. It looks very fragile, and seems likely to crumble if any weight is put on it."
DITL_2727_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=110 x2=304 y2=130
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=103
# text: "There is a huge cavern to the north. It is filled with stalagmites, statues, and bizarre things. However, before you can get a good look, a heavy mist rises up all around you. You can\'t see a foot in front of your face."
DITL_2728_Item.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=284 y1=334 x2=389 y2=354
# text: "Stay in Exile"
# item 1: BUTTON (0x04) enabled
# bounds: x1=167 y1=334 x2=275 y2=354
# text: "Surface world"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 847
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=390 y2=56
# text: "Were it not for the fresh air coming through the windows, you would think it was an illusion. Even then, it takes some time to convince yourselves."
# item 4: TEXT (0x88) disabled
# bounds: x1=49 y1=58 x2=389 y2=89
# text: "Through the windows, you see the outside - the surface world."
# item 5: TEXT (0x88) disabled
# bounds: x1=49 y1=91 x2=389 y2=139
# text: "Peering eagerly through the windows, you can see you are in a building in the bottom of a grassy valley. A river flows by outside. There are flowers."
# item 6: TEXT (0x88) disabled
# bounds: x1=49 y1=141 x2=389 y2=190
# text: "You aren\'t sure exactly what this building is, but it could be a safe house of some sort. It doesn\'t matter. It\'s your exit, if you choose to use it."
# item 7: TEXT (0x88) disabled
# bounds: x1=49 y1=192 x2=390 y2=274
# text: "So now what? Erika and/or some member of the Scimitar are undoubtedly scrying you, and know the exit is here. It\'s up to you. Will you stay down here, and continue to struggle, or leave the pit, and take your chances on the surface?"
# item 8: TEXT (0x88) disabled
# bounds: x1=49 y1=276 x2=390 y2=326
# text: "Either way, congratulations! You have attained one of the winning conditions of Exile: finding the exit from the Underworld!"
DITL_2729_View.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=238 y1=252 x2=304 y2=272
# text: "Restore"
# item 1: BUTTON (0x04) enabled
# bounds: x1=163 y1=252 x2=228 y2=272
# text: "Restart"
# item 2: BUTTON (0x04) enabled
# bounds: x1=98 y1=252 x2=156 y2=272
# text: "Quit"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 847
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=102
# text: "You step outside, and feel the sunshine on your face. You savor the wind and the smell of grass and flowers, and drink from the stream fresh water that isn\'t choked with minerals."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=104 x2=304 y2=153
# text: "It will be hard. The Empire will hunt you, and you will have to make a completely new start."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=155 x2=304 y2=203
# text: "But for now, none of that matters. You have the light, and the plants, and hope. Most of all, hope."
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=205 x2=220 y2=221
# text: "It will do."
# item 8: TEXT (0x88) disabled
# bounds: x1=138 y1=227 x2=213 y2=243
# text: "THE END"
DITL_2730_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=161 x2=299 y2=181
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=161 x2=231 y2=181
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 737
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=102
# text: "Inside the crate, you find a large object carefully wrapped in velvet. You pull the velvet aside and see a huge scroll. It\'s a gorgeous artifact: gold and silver illumination on leather."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=104 x2=299 y2=154
# text: "Unfortunately, you can\'t make out a word of it. One thing is clear though: it\'s about dragons."
DITL_2731_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Flip"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 769
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "You search the dresser carefully and are rewarded. You find a tiny switch hidden at the back of one of the drawers."
DITL_2732_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=28 x2=304 y2=48
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 769
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=21
# text: "Click."
DITL_2740_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=228 y1=100 x2=300 y2=120
# text: "Go Back"
# item 1: BUTTON (0x04) enabled
# bounds: x1=129 y1=100 x2=222 y2=120
# text: "Keep Going"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 825
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=57
# text: "You slip down the side corridor of the palace. Farther down, you see a stairway."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=59 x2=300 y2=93
# text: "You hear guards running around and alarms sounding."
DITL_2741_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=181 x2=305 y2=201
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 906
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=104
# text: "You don\'t get far. Guards run up behind you, keeping you away from the throne room. You try to run, but can only charge blindly about the castle while guards pick you off one by one."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=106 x2=305 y2=173
# text: "The last thing you see is your brooches being teleported away. Maybe one day Erika will send up a successful party. It won\'t be you."
DITL_2742_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=184 x2=303 y2=204
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 962
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=89
# text: "You approach the two huge doors. Before you can touch them, they fly open with an explosive bang. Then the wall fades away, giving the guards beyond an excellent shot at you."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=91 x2=304 y2=156
# text: "Behind you, you hear guards approaching. Ahead, you see King Hawthorne watching you, from behind many hostile faces."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=158 x2=304 y2=176
# text: "This is going to be very messy indeed."
DITL_2743_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=338 y1=230 x2=396 y2=250
# text: "And?"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 962
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=396 y2=89
# text: "With an expression of utter disbelief that such a thing could happen to him in the seat of his power, King Hawthorne takes the blow that strikes him down. He falls, the golden crown of the Empire clattering on the floor beside him."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=91 x2=396 y2=171
# text: "The guards stare in disbelief, aghast at the fact that you could have slipped by them. Then, with roars of fury, they charge, determined to extract a fierce revenge on the slayer of their highest leader."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=173 x2=396 y2=223
# text: "As reinforcements arrive and a vicious human wave moves to overwhelm you, your surroundings begin to fade. You begin to teleport away..."
DITL_2744_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=316 y1=326 x2=374 y2=346
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 830
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=375 y2=54
# text: "... then, as suddenly as it began, your teleporation cuts out, leaving you stranded in the throne room."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=56 x2=376 y2=136
# text: "The voice of Erika rings faintly in your ears. \"Excellent work, adventurers, I commend you. Alas, though, I cannot get a strong enough grasp on you with only four brooches. Good luck. You will be remembered. I will see to it!\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=138 x2=375 y2=202
# text: "As the voice fades, the guards reach you. They cut you to pieces. It is a mean victory for them, though. The brilliant and wicked leader of the Empire is dead. "
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=204 x2=373 y2=237
# text: "This day will not guarantee the destruction of the Empire, but it will be an excellent start."
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=240 x2=374 y2=319
# text: "Congratulations! You have attained the third and most difficult victory condition of Exile: wreaking vengeance on the Empire that cast you below. Alas, it was a pyrrhic victory. Maybe next time..."
DITL_2745_View.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=377 y1=340 x2=435 y2=360
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 956
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=435 y2=72
# text: "Spears fly through the air like hornets. Fireballs scorch the earth around you, and kill spells arc through the throne room. But, just as the devastation reaches you, you fade out..."
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=75 x2=268 y2=92
# text: "... and reappear in Exile!"
# item 4: TEXT (0x88) disabled
# bounds: x1=49 y1=94 x2=435 y2=145
# text: "Erika greets you, a gleeful expression on her face. \"Well done, adventurers! Well done! Today, you have dealt the Empire a great and lasting blow!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=49 y1=147 x2=436 y2=213
# text: "\"Hawthorne was an excellent leader, and a wicked one. His death is a great loss. But it is only the beginning. Much fighting remains. But the battle has begun, and begun well, and we have you to thank!\""
# item 6: TEXT (0x88) disabled
# bounds: x1=49 y1=215 x2=435 y2=281
# text: "She nods to you and disappears. You look at the road you must travel back. It\'s a long road, and a hard one. Everyone in Exile has a hard road to travel. But thanks to you, the journey may begin."
# item 7: TEXT (0x88) disabled
# bounds: x1=49 y1=283 x2=436 y2=333
# text: "Congratulations! You have attained the third and most difficult victory condition of Exile: getting revenge on the Empire that cast you below."
DITL_2750_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=80 x2=304 y2=100
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You are at the mouth of a high ceilinged cavern, filled with the reek of guano and the loud squeaking of a multitude of bats."
DITL_2751_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=96 x2=301 y2=116
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=175 y1=96 x2=233 y2=116
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 727
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=89
# text: "Someone or something has gone to great effort to collect a large jumble of junk here. Most of it is worthless. However, you do find a metal flask and some gems in the rough."
DITL_2752_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=159 x2=300 y2=179
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=159 x2=232 y2=179
# text: "Loot"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 776
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=86
# text: "You find an ancient stone altar, well worn by the ceaseless drops of water from the ceiling above. The carving of a bat is still barely visible on its front, set with several gemstones."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=88 x2=300 y2=152
# text: "Someone has left a pair of gauntlets in front of the altar as an offering. Also, the gems are clearly worth some cash."
DITL_2760_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=95 x2=300 y2=115
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=95 x2=232 y2=115
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 753
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=88
# text: "There is a small, dust-covered glass case on the floor at the end of this passage. Inside, you can see six beautiful arrows, with delicate feathers and crystal shafts and tips."
DITL_2761_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Pull"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 764
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The corridor ends at a statue of a demon holding a raised scepter. You see the arm is jointed, and could be pulled down."
DITL_2762_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=61 x2=304 y2=81
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 764
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=55
# text: "You pull the arm down, and notice that it starts to creep very slowly back up."
DITL_2763_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=29 x2=300 y2=49
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=29 x2=232 y2=49
# text: "Pull"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=22
# text: "There is a lever in the wall."
DITL_2764_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=62 x2=303 y2=82
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 814
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "You pull the lever down. As soon as you let go of it, it starts to move back up."
DITL_2765_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "On the floor behind the altar, half buried under some trash, you find a staff of delicate, blue, spun glass. It is ice cold to the touch."
DITL_2766_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=44 x2=299 y2=64
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=44 x2=231 y2=64
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=38
# text: "You find a brown-stained knife on the altar."
DITL_2767_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "This mummified body looks much like the others except for one thing: its headband has a large, glittering stone on it."
DITL_2770_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=94 x2=298 y2=114
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=94 x2=230 y2=114
# text: "Read"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=87
# text: "This bookshelf contains a set of books and journals on all manner of magical techniques and items. They must have been smuggled from the surface. They look quite useful."
DITL_2771_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=128 x2=299 y2=148
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=149 y1=128 x2=231 y2=148
# text: "Desecrate"
# item 2: BUTTON (0x04) enabled
# bounds: x1=32 y1=128 x2=141 y2=148
# text: "Put Out Flame"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=120
# text: "At the front of the temple you find a altar of black stone with red swirls. Dominating its surface is a huge bowl filled with slowly burning herbs and incense, along with other strange things. The smell is heavy, bitter, and disturbing."
DITL_2772_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=95 x2=305 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "You assault the altar. It starts to vibrate, slowly and first, then faster. As the keening begins to overpower you, someone appears to take vengeance."
DITL_2773_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=81 x2=304 y2=101
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 774
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=6 x2=303 y2=73
# text: "This is the black altar. The flame is out, and a large crack runs down its front. You feel the satisfaction of a job well done."
DITL_2774_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=63 x2=304 y2=83
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "You browse tomes, and take a few choice scrolls with. Your Mage Lore skill improves accordingly."
DITL_2820_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=99 x2=297 y2=119
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=149 y1=99 x2=226 y2=119
# text: "Wreck it"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 789
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=89
# text: "There is a large cauldron here, filled with oil being heated by a brazier underneath. Running along the floor to the south of it is a narrow trench with slits in the bottom. "
DITL_2821_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 789
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You smash the cauldron and overturn the brazier. Nobody will be using this stuff anytime soon."
DITL_2822_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=100 x2=304 y2=120
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=90
# text: "There is a notebook on the pedestal, stuffed full of various notes. Unfortunately, they are written in mage tongue, and you don\'t understand it well enough."
DITL_2823_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=313 y1=297 x2=371 y2=317
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 731
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=373 y2=72
# text: "There is a large notebook here, stuffed with notes and scraps of parchment. Most of it is of little interest. However, three items are noteworthy:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=81 x2=374 y2=145
# text: "You discover these are the apartments of a human mage named Anastasia, who offered her powers to the Nephilim in return for power over them."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=151 x2=372 y2=232
# text: "She heads the warrior faction of the tribe, which is upset with the priest faction. They are fighting over a necklace. She expresses extra irritation that a shaman took a bronze key to the \"New Fort.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=238 x2=371 y2=288
# text: "Finally, near the bottom of the stack, you find a scrap of paper with powerful, arcane runes. You now know the spell \'Major Blessing\'."
DITL_2824_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=51 x2=297 y2=71
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=51 x2=230 y2=71
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=41
# text: "This narrow corridor has strange runes painted on the floor."
DITL_2830_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=82 x2=303 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=72
# text: "This is the quarters for the apprentices of the tower. There are sleeping cubicles all along the north wall."
DITL_2831_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=115 x2=303 y2=135
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=105
# text: "This barrier is different from the others you\'ve seen. It\'s much more solid, and puts off sparks.\n\nYou doubt you have the power to bring it down."
DITL_2832_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=133 x2=305 y2=153
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=123
# text: "You walk up to the barrier. It sparks and smokes angrily at your approach.\n\nYou raise the crystal key. The barrier wavers, the crackles, then fades. A burst of foul smelling wind comes from the passage beyond."
DITL_2833_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a finely carved marble pedestal here. On it is small steel dagger with a fine, runed blade."
DITL_2834_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=99 x2=304 y2=119
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=89
# text: "This large room is a magical laboratory of extreme potential and power. There is a radiation of energy here, and something more too - a palpable feeling of danger and evil."
DITL_2835_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=116 x2=303 y2=136
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=106
# text: "This is the tower\'s library of esoterica. The books are obscure and dust enshrouded. \n\nYou can\'t help but wonder where all the books came from."
DITL_2836_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=35 x2=305 y2=55
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 816
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=25
# text: "Nothing happens."
DITL_2840_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=82 x2=300 y2=102
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=82 x2=232 y2=102
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 736
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=72
# text: "Instead of containing water or wine, like the other barrels, this barrel contains many, many arrows. One quiver looks particularly nice."
DITL_2841_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=67 x2=305 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=178 y1=67 x2=236 y2=87
# text: "Steal"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 753
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=57
# text: "You are surrounded by huge chests, filled to the brim with neatly stacked gold coins. Quite tempting."
DITL_2842_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=151 x2=305 y2=171
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "WIth a single, treacherous blow, you strike down King Micah, just and capable ruler of Exile. The guards, furious and horrified at your offense, mob you. You don\'t have a chance."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=92 x2=305 y2=142
# text: "If it\'s any consolation, you have done your fellow humans a great, great wrong."
DITL_2843_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=96 x2=304 y2=116
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "The guards at the entrance demand to see your royal token. When they see you don\'t have one, they turn you away, confused about why you\'re there."
DITL_2844_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=50 x2=304 y2=70
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=41
# text: "The guards, after checking your royal token, wave you through. "
DITL_2845_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=239 x2=304 y2=259
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 903
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "As you are about to leave, a soldier, armor of Exile in tatters, runs into the room. When he finally catches his breath, the words spill out."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=77 x2=304 y2=141
# text: "\"Fort Remote! .... Demons! ... They charged us from the east! Surprised us! Only I got away! ... Dozens of them! There was no hope.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=146 x2=304 y2=229
# text: "Guards take him away for food and rest. King Micah says \"Come back here, adventurers. The people of Exile seem to have a mission for you already.\""
DITL_2846_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=228 y1=112 x2=303 y2=132
# text: "Oh dear."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=102
# text: "On one hand, a horrendous, piercing alarm sounds out, almost deafening you. On the other hand, a fireball appears and blasts you. On yet another hand, gas pours into the tunnel."
DITL_2847_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=114 x2=304 y2=134
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=105
# text: "The guards at the door try to turn you away. When you show them the head of Sss-Thsss, and they think better of it. Within minutes a royal token is in your hands, and you are waved through."
DITL_2848_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=260 x2=300 y2=280
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 962
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "When you return, King Micah, Rone, and an honor guard await you. Somehow, news of your actions has preceeded you."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=76 x2=302 y2=174
# text: "The ceremony is brief, public, and sincere. You are promised the chance to choose your positions in life, be they on the council, or in the military, or in a life of ease, or even, for one of you, as the heir to the throne. "
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=184 x2=300 y2=250
# text: "Congratulations! You have attained one of the winning conditions of Exile: slaying Grah-Hoth and attaining a place of power in the underworld."
DITL_3000_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=93 x2=299 y2=113
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=93 x2=231 y2=113
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=87
# text: "A savaged, dried out body is propped up against the wall here, a few slain lava bats on the ground around it. There is a great mace on the ground nearby."
DITL_3001_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=91 x2=299 y2=111
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=91 x2=231 y2=111
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=85
# text: "Someone met a foul fate indeed at the end of this sooty corridor. Someone did a good job of looting, but didn\'t notice a wand in a small crevice."
DITL_3002_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=155 y1=83 x2=231 y2=103
# text: "Approach"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 934
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "Suddenly, an angelic spirit appears, its soft glow providing a welcome respite from the harsh light of the lava. It waves you closer..."
DITL_3003_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=250 y1=190 x2=308 y2=210
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 934
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=309 y2=85
# text: "It floats closer, and smiles. \"Welcome, humans. We have been sent to help against Grah-Hoth. His release has caused great consternation in the spheres.\""
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=87 x2=308 y2=183
# text: "\"I cannot stay long - we must struggle to avoid Grah-Hoth\'s gaze as it is. But I can tell you one thing. One of us went spying in his tower. She is hidden due west of the totem. Go to her. Good luck.\" The spirit fades."
DITL_3004_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=63 x2=305 y2=83
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=56
# text: "Someone has blocked this corridor with a magical barrier. Your best efforts fail to bring it down."
DITL_3005_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=226 x2=304 y2=246
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 934
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "An angelic, translucent woman floats close to you, a look of urgency on her face. \"I am followed. I must flee. I have been in the tower! The barrier of the fountains is an illusion! I can help you little, but I can do this...\""
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=106 x2=304 y2=219
# text: "She glows brighter for a moment, and your wounds heal. \"I must go! Good luck!\" She fades into a wall. Moments later, you hear a roar, and several red bolts of light fly into the wall after her. You take note of what she said, and back away."
DITL_3006_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=163 y1=83 x2=231 y2=103
# text: "Attack"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "A band of demons and other strange creatures have set up a stone barricade here. They jeer you and dare you to defy them."
DITL_3007_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=46 x2=304 y2=66
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=40
# text: "You rush the barricade. They bombard you with spells as you do..."
DITL_3008_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=128 x2=302 y2=148
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 776
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=120
# text: "Someone has set up a large altar here, heavily stained and covered with disturbing carvings. It overlooks a fierce Gehenna of magma and flame. Huge, clawed bats fly over the tumult, and howls echo towards you through the steam."
DITL_3010_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=111 x2=304 y2=131
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=178 y1=111 x2=236 y2=131
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=102
# text: "You are at the bottom of a gigantic shaft, rising upward far beyond the range of your light. A narrow ramp spirals up its sides. It is clearly ancient - it is no longer clear whether it is natural or man-made."
DITL_3011_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=133 x2=299 y2=153
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 938
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=87
# text: "You move carefully through the jumbled stone of the cavern, trying to avoid as many group of drakes as possible. Many of them seem uninterested in you."
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=90 x2=299 y2=124
# text: "Suddenly, one of the groups takes an interest in you."
DITL_3012_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=162 x2=300 y2=182
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=162 x2=232 y2=182
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 776
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=101
# text: "At this, the most remote corner of this lost cavern of the drakes, you find a huge temple, carved crudely of huge slabs of stone. Parhaps it was made by the drakes, perhaps someone else. "
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=104 x2=300 y2=154
# text: "The only thing that is clear is that it\'s doors are open to you. You notice none of the lizards go near it."
DITL_3013_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=133 x2=303 y2=153
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=149 y1=133 x2=234 y2=153
# text: "Pry Gems"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 776
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=72
# text: "The ampitheater inside is dominated by a rough statue of a dragon, covered with marks from the claws that formed and shaped it long ago. "
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=303 y2=124
# text: "Interestingly (albeit predictably) the statue\'s eyes are large, valuable looking emeralds."
DITL_3014_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=94 x2=304 y2=114
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 776
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "You get gems, walk outside, and notice that not only will none of the lizards go near the temple, but they don\'t appreciate anyone else going in either..."
DITL_3015_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=269 x2=303 y2=289
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 938
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=73
# text: "This remote, hot, humid cavern is filled with the smell of decay, and choked with the musk giant lizards tend to emit."
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=77 x2=304 y2=159
# text: "When you round the corner, you find out where the smell comes from. This rubble and stalagmite choked cave is filled with giant lizards, fire lizards and the occasional drake."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=163 x2=303 y2=261
# text: "Fortunately, they seem content with resting on flat rocks, hunting smaller lizards, and occasionally attacking one another. Although many of them can see you, they don\'t seem keen on attacking."
DITL_3016_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=160 x2=305 y2=180
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=54
# text: "You climb and climb, daring to hope you might have found an exit from this hole at last."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=57 x2=305 y2=152
# text: "Your hopes are dashed when you climb to a point where the stone of the shaft seems to have dripped and melted together, sealing you in by probable millions of tons of rock. You climb back down."
DITL_3017_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=63 x2=305 y2=83
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 776
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=55
# text: "You look around, and find that you got everything of value last time around."
DITL_3020_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=161 x2=304 y2=181
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 777
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=103
# text: "You have come to the end of this long, torturous passage. You find here an island in a lake of lava. In the middle of the island is a pentagram, surrounded by many rows of delicate, intricate runes."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=105 x2=304 y2=155
# text: "You inspect it carefully, but you can\'t figure out anything to do with it. It\'s very disappointing."
DITL_3021_Item.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=357 y1=298 x2=458 y2=318
# text: "Go get ready"
# item 1: BUTTON (0x04) enabled
# bounds: x1=276 y1=298 x2=347 y2=318
# text: "Teleport"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 777
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=452 y2=71
# text: "You have finally reached the end of this long, torturous, frighteningly guarded passage. What you find is very anti-climactic: a large pentagram, carved in the floor of the cave and utterly unadorned."
# item 4: TEXT (0x88) disabled
# bounds: x1=49 y1=73 x2=454 y2=122
# text: "You perform the ritual to summon Erika. Soon, with a puff of sulphurous smoke, she appears! \"Well done. You found it,\" she says, smiling in an eerie way."
# item 5: TEXT (0x88) disabled
# bounds: x1=49 y1=124 x2=454 y2=190
# text: "\"This is a powerful place. The pentagram here is not for keeping things in, but sending things out. It was created as a teleportation booster, to aid the Empire. It is a powerful thing, and commensurately well guarded.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=49 y1=192 x2=458 y2=258
# text: "She grins excitedly, showing many perfect teeth. \"And now, this powerful weapon will be turned to point into the heart of the Empire! Become ready, and when you are...\" She points at your brooches. \"... I will send you to the surface.\""
# item 7: TEXT (0x88) disabled
# bounds: x1=49 y1=259 x2=455 y2=292
# text: "\"And then our revenge against the Empire, revenge for all the lives they have ended, may begin!\""
DITL_3022_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=288 y1=182 x2=368 y2=202
# text: "Let\'s go..."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 777
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=374 y2=88
# text: "\"Excellent. Wear the brooches.\" You do. \"I can now send you up. Slay King Hawthorne. When you do, I will try to bring you back. Move fast! Strike hard! The heart of the Empire is well guarded indeed!\""
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=90 x2=373 y2=154
# text: "You step into the pentagram. Erika begins to chant, slowly at first, than faster. The air crackles, as if unable to hold all the energy coursing through it. Then, with a flash..."
# item 4: TEXT (0x88) disabled
# bounds: x1=236 y1=157 x2=374 y2=174
# text: "... you are gone."
DITL_3023_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=63 x2=300 y2=83
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=63 x2=232 y2=83
# text: "Drink"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=56
# text: "Here, a spring flows into a tiny pool. The pool is surrounded by runes and sigils, and the water glows slightly."
DITL_3024_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=31 x2=304 y2=51
# text: "Odd."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=24
# text: "You begin to glow blue."
DITL_3025_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=115 x2=305 y2=135
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=40
# text: "You see a band of soldiers. They seem to be looking for something."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=42 x2=305 y2=108
# text: "They notice you, and move closer. You see they wear the insignia of the Empire! Then, you see them charge you!"
DITL_3026_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=146 x2=303 y2=166
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=119
# text: "You have made an egregious error. The field is beautiful. So beautiful. And it feels so nice and cool and pleasant and you feel it, and look at it, and only then do you notice the other people, soldiers of the Empire, stuck to it, dying."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=121 x2=305 y2=139
# text: "But it doesn\'t matter. It feels so good."
DITL_3027_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=94 x2=305 y2=114
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=87
# text: "You walk through. As you do, you notice several soldiers of the Empire stuck to the field, slowly dying. You didn\'t notice them before. Very strange."
DITL_3028_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=93 x2=304 y2=113
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "You see a, interesting sight: a giant dock, surrounded by tools of the boating trade, all giant sized. Fortunately, none of the owners seem to be around. "
DITL_3029_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=80 x2=299 y2=100
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=150 y1=80 x2=232 y2=100
# text: "Go through"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The passage is blocked by a beautiful curtain of coruscating blue light. It\'s hypnotic. It makes you want to walk into it..."
DITL_3030_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=80 x2=299 y2=100
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=165 y1=80 x2=231 y2=100
# text: "Worship"
# item 2: BUTTON (0x04) enabled
# bounds: x1=80 y1=80 x2=157 y2=100
# text: "Desecrate"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 776
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=71
# text: "You find, by the side of this secluded subterranean lake, a clearly ancient altar. Strange markings cover its surface."
DITL_3031_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=83 x2=305 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=74
# text: "As you smash the evil altar, you feel a wonderful surge of energy. Then you feel a hot, foul wind, as the altar\'s guardians appear to exact vengeance."
DITL_3032_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=82 x2=303 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 776
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You kneel and worship. You feel a strange numbness for a moment, but then it passes, and you feel refreshed!"
DITL_3033_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=86 x2=300 y2=106
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=86 x2=232 y2=106
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=76
# text: "In this small, secluded cove, you find a small, tidy hut. Wisps of smoke emerge from the chimney, and a tidy mushroom garden grows nearby."
DITL_3034_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=82 x2=299 y2=102
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=151 y1=82 x2=230 y2=102
# text: "Wake her"
# item 2: BUTTON (0x04) enabled
# bounds: x1=84 y1=82 x2=142 y2=102
# text: "Attack"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 908
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=72
# text: "Inside the hut, you find a young human mage sitting and meditating. She doesn\'t seem to know you\'re here."
DITL_3035_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=322 y1=344 x2=380 y2=364
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 908
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=379 y2=87
# text: "You tap on her shoulder, and she immediately comes to. She stands, and you see she is a very small woman with very bright eyes. \"Welcome to my home,\" she says, \"I am Aimee Far-Traveller. It is rare indeed to get friendly visitors here.\""
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=89 x2=379 y2=173
# text: "She asks you who you are and why you\'re here. When she finds out about your travels and how you came to Exile, she says \"I came out here to travel planes near and far without human interference. I have had great success.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=176 x2=380 y2=243
# text: "\"I have seen sights of sublime horror and unearthly beauty. I have learned many things, and found out even more things were wrong. And, I have learned much esoterica.\" "
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=246 x2=380 y2=312
# text: "\"I sense you may want to leave these caverns. If so, you should I have overheard in my meanderings part of the password to use the hidden exit. The second syllable is \'Bas.\'\""
# item 6: TEXT (0x88) disabled
# bounds: x1=49 y1=315 x2=380 y2=333
# text: "You thank her profusely, and take your leave."
DITL_3036_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=64 x2=305 y2=84
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 819
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=55
# text: "You unsheath your weapons and try to approach her. You don\'t even get close..."
DITL_3037_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=50 x2=299 y2=70
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=50 x2=231 y2=70
# text: "Drink"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=39
# text: "A fresh, sparkling spring flows from a crack in this sheer cave wall."
DITL_3038_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=49 x2=303 y2=69
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=40
# text: "Energy flows through you! You become more nimble!"
DITL_3039_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "Long ago, a giant was chained here and left to die. Around its neck is a necklace, small for it, large but wearable for you."
DITL_3040_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=133 x2=298 y2=153
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=133 x2=230 y2=153
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=122
# text: "In this secluded grove, you find a patch of beautiful, nice-smelling bright orange flowers. They\'re ember flowers! It\'s amazing that they can even exist down here. What\'s more, ember flowers in bloom can be used for alchemy..."
DITL_3041_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You find a patch of ember flowers. Unfortunately, none of them are in bloom right now. Maybe later..."
DITL_3042_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=116 x2=300 y2=136
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=116 x2=232 y2=136
# text: "Accept"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 747
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=105
# text: "Improbably, there is a monastery here, out in the middle of nowhere. Sedate, smiling, armed men and women stop tending the mushroom patches and cave cows to greet you and invite you in for dinner."
DITL_3043_Item.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=324 y1=310 x2=382 y2=330
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=256 y1=310 x2=314 y2=330
# text: "Accept"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 747
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=384 y2=56
# text: "The clerics treat you to good, hot food and conversation. The mushroom soup is delicious, and the wine is fantastic."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=62 x2=382 y2=130
# text: "You find out that they came here for quiet and meditation, to get away from the constant warring in the south, and, most importantly, to try to perfect their skill in the healing arts."
# item 5: TEXT (0x88) disabled
# bounds: x1=48 y1=134 x2=382 y2=230
# text: "As you talk, you notice your wounds are healed! They explain that this effect was caused by the soup, which contains a special ember flower mixture. They explain some of the other wonderful restorative techniques they have developed."
# item 6: TEXT (0x88) disabled
# bounds: x1=48 y1=233 x2=382 y2=300
# text: "And, best of all, they are willing to share their knowledge. They offer, for a 2000 gold donation, to teach all of you the spell \'Resurrect\'. Should you decline now, the offer will still be open later."
DITL_3044_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=131 x2=302 y2=151
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 747
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=120
# text: "You now all know the spell \'Resurrect.\' They mention that you need resurrection balm to cast it, which is made from ember flowers. They tell you ember flowers grow to the west.\nYou thank them, and depart."
DITL_3045_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=200 x2=305 y2=220
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 947
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=87
# text: "This cave is filled with giant spiders. However, instead of building webs or attacking you, as expected, they are running around playing and chatting in high-pitched voices.\n"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=92 x2=305 y2=190
# text: "When they see you, they jump in surprise, yelp, calm down, and move away to resume what they were doing. The main thing you can determine about them is that they are very silly."
DITL_3050_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=68 x2=297 y2=88
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=68 x2=228 y2=88
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 746
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=58
# text: "You find a mine. Strong, sweaty men and women haul ore out and tools in.\nThey don\'t give you a second look."
DITL_3051_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=131 x2=302 y2=151
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 746
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=121
# text: "You enter and poke around for a little while. The operations are crude, but effective. Iron ore is gathered, and hauled out in carts.\n\nSoon, guards appear and escort you out."
DITL_3052_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=82 x2=299 y2=102
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=82 x2=231 y2=102
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=72
# text: "There is a body hanging from the webs here, long ago sucked dry. Through the webs you can see a wand, still in its hand."
DITL_3053_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=81 x2=304 y2=101
# text: "Eek!"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=72
# text: "You relieve the body of the wand. Your action causes the webs to vibrate. The vibrations cause you to receive several visitors."
DITL_3054_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=100 x2=304 y2=120
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=90
# text: "This large cave is filled with densely packed webs. The webs are new and occupied. However, the giant spiders don\'t seem to be paying any attention to you."
DITL_3055_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=68 x2=297 y2=88
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=68 x2=228 y2=88
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 746
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=58
# text: "There is an abandoned mine here, its entrance almost (but not quite) blocked by rubble."
DITL_3056_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "Hanging from the webs here is a body, old and sucked dry. There is nothing of value on it."
DITL_3057_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 746
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You try to do a thorough search, but there are too many twisty tunnels. You eventually give up and leave."
DITL_3060_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=115 x2=299 y2=135
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=115 x2=231 y2=135
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=105
# text: "This huge cave was once a huge mine of some sort. Ruined equipment is scattered about.\n\nNearby, you see a small, dusty blue stone."
DITL_3061_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=66 x2=298 y2=86
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=56
# text: "This huge cave was once a huge mine of some sort. Ruined equipment is scattered about.\n"
DITL_3062_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=206 x2=304 y2=226
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=92
# text: "This passage starts sloping upward sharping. You keep going and keep climbing, starting to dare to get hopeful, starting to dare believe you may have found the way out."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=98 x2=304 y2=196
# text: "The passage ends in a cave-in two miles up. Countless tons of rock block the exit.\n\nBurns on the ceiling make it clear this was the work of humans, not nature."
DITL_3063_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=101 x2=305 y2=121
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=6 x2=306 y2=91
# text: "Tiny scraps of armor and bits of metal provide evidence that there was once some sort of heavy, pitched battle here. The cave has an eerie feeling to it."
DITL_3064_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=81 x2=304 y2=101
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=71
# text: "You pick through the scraps, but the stuff is scattered and heavily picked through, and the cave is large. You find nothing."
DITL_3065_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=118 x2=300 y2=138
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=118 x2=232 y2=138
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=108
# text: "You pick through the remains of the battle long past. As you do, you see something you wouldn\'t have noticed had you not heard that it might be here - a small key, of some smooth gray material."
DITL_3070_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=230 y1=95 x2=299 y2=115
# text: "Go back"
# item 1: BUTTON (0x04) enabled
# bounds: x1=162 y1=95 x2=220 y2=115
# text: "Climb"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=88
# text: "This is a dried up lava tube, rising steeply away from the tumult below. As you climb, the tube gets steeper and cooler. It looks like the passage goes up quite a long way..."
DITL_3071_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=214 x2=302 y2=234
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=55
# text: "You climb. And keep climbing. Your excitement grows, as the surface world gets closer and closer."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=57 x2=302 y2=139
# text: "Then, suddenly, the passage starts to shake. Block of pumice and basalt fall from the ceiling. You run back, and the shaking stops. You start up again, and it starts again."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=141 x2=302 y2=207
# text: "You head back in disgust. Someone left this tube blocked with a powerful magical trap, and it would clearly mean death to trip it."
DITL_3072_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=108 x2=303 y2=128
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 727
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=101
# text: "You are greeted with a hellish vision. This cavern is a blasted wasteland of mounds of pumice, volcanic ash, and sharp, jagged obsidian. The choking aroma of rotten eggs makes you feel faint."
DITL_3073_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=176 x2=299 y2=196
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=176 x2=231 y2=196
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=101
# text: "In the middle of this tiny, well hidden cave, you find a mummified body on a bier. The body is strange and alien - a tall, thin, angular humanoid covered with wrappings decorated with bizarre runes."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=104 x2=299 y2=169
# text: "The body holds a curving blade of delicately carved obsidian on its chest. The blade slowly oozes a greenish goo."
DITL_3074_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=61 x2=304 y2=81
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=54
# text: "Without provocation or warning, a group of demons flies down the corridor and attacks!"
DITL_3080_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=110 x2=299 y2=130
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=110 x2=231 y2=130
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=102
# text: "The savaged and shredded body of a soldier has been left here, probably some time ago. The bits of armor remaining seem to be from the surface world. Nearby, surprisingly, you find an unbroken wand."
DITL_3081_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=48 x2=304 y2=68
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=40
# text: "Suddenly, a group of demons teleports in front of you and attacks!"
DITL_3082_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=110 x2=305 y2=130
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=102
# text: "You find a small cluster of farms, surrounded by dense walls, pits, and fields of caltrops. The people working the rows of mushrooms look scared, and ready to defend themselves at a moment\'s notice."
DITL_3083_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=147 x2=300 y2=167
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=148 y1=147 x2=232 y2=167
# text: "Go through"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=103
# text: "At this point, the passage becomes very narrow, and is blocked by a purple, shimmering wall of energy.\nSet into the floor in front of it is a mosaic of the royal seal of the Empire."
# item 4: TEXT (0x08) enabled
# bounds: x1=48 y1=106 x2=300 y2=140
# text: "Apparantly, the only way to keep going is to go through it."
DITL_3084_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "The moment you touch the field, waves of energy fly from it and deep-fat fry you. Your ashes blow down the corridor and away."
DITL_3085_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=248 y1=95 x2=306 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=87
# text: "You step forward and the field engulfs you, hot but not burning. Your royal seal begins to glow as you continue through. You reach the other side safely."
DITL_3086_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=63 x2=304 y2=83
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=55
# text: "There is a design painted on the cave wall: a red scimitar. Below the design is carved one word: BEWARE."
DITL_3090_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=249 y1=114 x2=307 y2=134
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=104
# text: "This huge, yawning chasm stretches far, far to the west. Bits of trash littered nearby reveal its primary use - the giants dumpster.\nFar to the west, through the mist, you see a narrow ledge."
DITL_3091_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=95 x2=300 y2=115
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=165 y1=95 x2=232 y2=115
# text: "Peer in"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=86
# text: "In the middle of this cave, you find a small, placid pool, fed by a tiny creek.\nYou can see reflections quite clearly in it."
DITL_3092_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=129 x2=304 y2=149
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=119
# text: "At first you see only your reflection. Then, the image begins to shift, slowly at first, then faster. You start seeing the cave you are in, then your surroundings for miles in any directions. Then, you see your reflection again."
DITL_3093_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=97 x2=299 y2=117
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=97 x2=231 y2=117
# text: "Open"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=88
# text: "The passage here is blocked by a huge wall, extending almost a mile east to west, floor to ceiling. It has two huge gates in it, closed and bearing giant padlocks."
DITL_3094_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 780
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "The huge steel key you stole from the giants unlocks the padlock. With great difficulty, you pull the gate open and pass through."
DITL_3095_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 772
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "The padlocks are much more powerful than their crude appearance would have you think. You try picking, then magic, but nothing gets them open."
DITL_3096_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=81 x2=299 y2=101
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=81 x2=231 y2=101
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=71
# text: "In this tiny grove, you find a small patch of gray-green, acrid smelling mold. Perhaps it has some alchemical use..."
DITL_3097_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=67 x2=303 y2=87
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=58
# text: "You find a patch of asptongue mold. It hasn\'t grown back enough to be useful to you."
DITL_3098_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=202 y1=80 x2=299 y2=100
# text: "Sneak away"
# item 1: BUTTON (0x04) enabled
# bounds: x1=125 y1=80 x2=190 y2=100
# text: "Charge"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 930
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=71
# text: "In the grove you see a giant hunting party, looking for giant lizards. At least, you hope they\'re hunting for giant lizards."
DITL_3099_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=98 x2=300 y2=118
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=98 x2=232 y2=118
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=89
# text: "There is a dead giant here, apparently ambushed by a bunch of giant lizards. Among his stuff, you find a human great sword, which he must have been using as a dagger."
DITL_3100_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=153 x2=298 y2=173
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=153 x2=230 y2=173
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=74
# text: "You come across a giant quarry. Blocks of dressed stone are being created at the bottom of a huge pit by a large group of giants."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=77 x2=298 y2=143
# text: "Near them, you see a small pile of raw, colored stones, which look like, from this distance, gems in the rough. "
DITL_3101_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=249 y1=96 x2=307 y2=116
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 930
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=87
# text: "You rush up and claim the stones, which are, indeed, an impressive variety of raw, uncut gemstones. Then, the giants see you and rush up to claim them back."
DITL_3102_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=81 x2=299 y2=101
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=81 x2=231 y2=101
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=72
# text: "Against the wall here, in a particularly moist place, you find large patches of a sweet smelling, dark gray mold."
DITL_3103_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=69 x2=304 y2=89
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=58
# text: "You find the ravaged remains of a graymold patch. Maybe someday some will grow back."
DITL_3104_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=99 x2=304 y2=119
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 930
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=89
# text: "A collection of huge cabins are clustered along the shores here, home to a small bunch of giant fisherman. When they see you, they rush to attack."
DITL_3105_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=151 x2=304 y2=171
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 930
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=71
# text: "This huge area is blocked off by a low wall two miles to the north. It is a giant lizard pen, maintained for giant food."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=304 y2=141
# text: "You are able to tell this, of course, because you have just happened upon a group of giant lizards, and their shepherd."
DITL_3110_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=115 x2=304 y2=135
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=105
# text: "This is a wide smooth floor, covered with tall, thin stalagmites. That\'s not the interesting part. The interesting part is the huge webs, extending 40 or fifty feet in the air, strung between the stalagmites."
DITL_3111_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=100 x2=304 y2=120
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=90
# text: "This tiny hidden cave is so choked with spider webs it\'s almost impossible to move. Small spiders, the size of your hand, watch you, hoping you move closer."
DITL_3112_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=98 x2=299 y2=118
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=98 x2=231 y2=118
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=88
# text: "You find a grisly sight - dozens of humanoids, human, nephilim, and slith, wrapped in thick webs and stuck dry. Among the debris, you find a scroll tube."
DITL_3113_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=101 x2=299 y2=121
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=101 x2=231 y2=121
# text: "Talk"
# item 2: BUTTON (0x04) enabled
# bounds: x1=107 y1=101 x2=165 y2=121
# text: "Attack"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 746
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=90
# text: "In this secluded tunnel, you find a mine, staffed by a group of nervous, heavily armed humans. They watch you carefully, waiting for you to make the first move."
DITL_3114_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=84 x2=303 y2=104
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=74
# text: "They are much better defended than you guessed. They attack you with great vigor and effectiveness, driving you away."
DITL_3115_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=235 x2=301 y2=255
# text: "Decline"
# item 1: BUTTON (0x04) enabled
# bounds: x1=175 y1=235 x2=233 y2=255
# text: "Agree"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=105
# text: "You eventually convince them you intend no harm, and they invite you in to find out news of the outside world. After a while, as you\'re about to leave, they explain what they\'re doing here."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=109 x2=301 y2=224
# text: "While exploring, they found a vein of sapphires, which they are mining out. They hope to clear them out before the sliths find them. As you leave, they offer to sell you a pouch of them, each adequate for the Magic Map spell, for 100 gold."
DITL_3120.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=92 x2=299 y2=112
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=86
# text: "An armed group of somethings clearly met a grisly fate here. Heaven knows what they were. Nothing of value remains, only stains and fragments of bone."
DITL_3121.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=69 x2=302 y2=89
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=69 x2=234 y2=89
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=58
# text: "By this tiny lake is a small stone cottage. There are no signs of life, and the door has been smashed in."
DITL_3122.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=89 x2=298 y2=109
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=89 x2=230 y2=109
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=78
# text: "You find a lot of broken weapons scattered about, as well as some gold. It occurs to you to wonder what happened to the owners."
DITL_3123.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=84 x2=298 y2=104
# text: "Oh."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 938
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=74
# text: "You cannot help but notice a bunch of hungry looking lizards approaching.\n\nOops. Sorry. Two bunches."
DITL_3124.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=55 x2=298 y2=75
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 921
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=45
# text: "There are a group of Nephilim guards camped nearby. They attack."
DITL_3125.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=129 x2=303 y2=149
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=177 y1=129 x2=235 y2=149
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=303 y2=119
# text: "The weight of incredible age weighs on this tiny cave. It\'s almost hard to believe there was ever anyone here, but clearly there was. There is a pulsing red crystal resting on the floor, hard to see under the mold that covers it."
DITL_3126.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=99 x2=302 y2=119
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=129 y1=99 x2=232 y2=119
# text: "Examine them"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=302 y2=89
# text: "The cottage has been thoroughly looted. You have no idea who might have lived here. Whoever it was was probably a mage of some sort - there are papers scattered everywhere."
DITL_3127.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=111 x2=301 y2=131
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=301 y2=104
# text: "Whoever lived here was doing alchemical research. You find, amongst the scraps, a recipe for something called graymold salve, which uses something called graymold."
DITL_3128_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=50 x2=304 y2=70
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=41
# text: "You can\'t figure out the notes. Maybe if you learned more about magic..."
DITL_3130_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=82 x2=303 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 786
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You find signs that a small group of creatures camped here recently. Bits of loose fur indicate that whoever camped here, they weren\'t human."
DITL_3131_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=81 x2=302 y2=101
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 727
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=72
# text: "You are at the entrance to a hot, steam-filled cave. To the south, spires of basalt and pumice emerge from pools of magma."
DITL_3132_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The water from the pool makes you feel wonderfully refreshed and energized."
DITL_3140_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=110 x2=302 y2=130
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=104
# text: "This cavern must have had huge pools of standing water in it for a long time. That\'s the only way to explain the disturbing filth and mind-bending smell. Strangely, the light from the ceiling fungus is brighter here."
DITL_3141_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=125 x2=304 y2=145
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 727
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=118
# text: "There is a large fumarole at this end of the cavern, choking the cave with thick, bitter-smelling fog. It\'s far too hot for you to get very close to, which is a pity, because some of the aggregations of crystals near its edge look valuable."
DITL_3142_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=63 x2=299 y2=83
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=63 x2=231 y2=83
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 727
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=56
# text: "Hmm. Come to think of it, One of the crystal clusters looks close enough for you to get."
DITL_3143_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=129 x2=304 y2=149
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "You wade into the steam and hot water and knock loose a large cluster of greenish crystals. As you leave, you notice you are being followed."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=88 x2=304 y2=122
# text: "It would seem you were looting someone\'s holiday resort..."
DITL_3144_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=47 x2=299 y2=67
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=47 x2=231 y2=67
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=40
# text: "How interesting. It\'s a tiny patch of a strange, pretty nettles."
DITL_3145_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=94 x2=305 y2=114
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=87
# text: "There is a chasm here. Unfortunately, a lip around its edge keeps the water in the cave from running off.\nThe air rising from the pit reeks unnervingly of rot and decay."
DITL_3146_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=46 x2=304 y2=66
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=39
# text: "As you turn to leave, something nasty flies out of the pit..."
DITL_3147_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=108 x2=299 y2=128
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=162 y1=108 x2=230 y2=128
# text: "Free it"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=101
# text: "A huge Haakai has been imprisoned here, chained to the wall by silver, runed chains. It looks at you listlessly. \"Free me, humans,\" it croaks, \"and you will be well rewarded.\""
DITL_3148_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=161 x2=305 y2=181
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=102
# text: "The moment you cut the chains, the demon\'s sluggishness disappears. It utters a hoarse bark, and friends appear. Then, it shouts \"Free at last! And now, to food, and the beginnings of new wealth.\""
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=104 x2=305 y2=154
# text: "Unfortunately, the next spell he casts makes it clear he looks to you as a good source of food and wealth..."
DITL_3149_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=333 y1=300 x2=391 y2=320
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=392 y2=73
# text: "You free the Haakai. It rises and grins. \"Oh, I would love to slay you. But I sense you can help me in a greater way - you humans are threatened by Grah-Hoth, who put me here.\""
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=76 x2=392 y2=141
# text: "\"Grah-Hoth long ago prepared a new, mighty fort for himself, to the north, beyond a sea of lava and a huge chasm. If you are ever there, take nothing, eat or drink nothing.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=144 x2=392 y2=226
# text: "\"The old mung rat was imprisoned to the south, and may still be. But the prison was faulty. Many times have I felt him extend his influence from it. Slay him. Good for you. Vengence for me. Now, I go to regain my strength...\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=228 x2=391 y2=293
# text: "The haakai attempts to teleport away. Unfortunately, Grah-Hoth seems to have set some sort of trap. Lightning and fire blast the gigantic demon into powder. "
DITL_3150_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You find a very well-obscured hidden cave, filled with jumbled rubble and a few scraps of leather. However, you can\'t find anything interesting."
DITL_3151_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=65 x2=299 y2=85
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=65 x2=231 y2=85
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=56
# text: "You find the small cave Scab described, and, after a bit of searching, find a tiny silver key."
DITL_3152_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=48 x2=304 y2=68
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 904
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=39
# text: "You seem to have walked right into a brigand ambush."
DITL_3153_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=148 x2=304 y2=168
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=102
# text: "This huge cave is dominated by yet another awesome sight - gigantic stone spires, gray pillars, shaped like candles dripping wax, stretching from the cave floor to the ceiling many feet above."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=105 x2=304 y2=139
# text: "For a place called the Abyss, it actually looks rather pleasant."
DITL_3154_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Drink"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "You climb a narrow, winding passage up into one of the gigantic spires. At the end of it, you find a small, sparkling fountain."
DITL_3155_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=48 x2=304 y2=68
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=40
# text: "You drink the water and are miraculously healed and refreshed."
DITL_3160_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=181 x2=299 y2=201
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=181 x2=231 y2=201
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=88
# text: "You find the wreckage of an old human boat, with a few skeletons scattered around. It looks like the capsized souls dragged the boat here, failed to repair it, and starved."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=91 x2=300 y2=171
# text: "One of the bodies has on it a bandolier of fine throwing daggers, barely touched by rust and decay. Another has on it a fair number of coins."
DITL_3161_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=213 x2=302 y2=233
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=85
# text: "A desperate message has been scraped into the wall here. Most of it has been obscured by the ceaseless dripping of the water, but some words remain..."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=88 x2=302 y2=202
# text: "\"(unreadable) split up in rapids. We went went down middle, (unreadable) went down the huge falls, and Thralni and his men (unreadable) Spirits help us. Damn Thr (unreadable) orb will save them, and we (unreadable)."
DITL_3170_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=118 x2=299 y2=138
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=118 x2=231 y2=138
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 762
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=71
# text: "Interesting. There are a wide variety of statues here, of humans with horrified expressions. Excellent quality statues, triumphs of art."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=74 x2=299 y2=109
# text: "What\'s more, to add realism, one of them still wears a beautiful gold ring."
DITL_3171_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 937
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You break the ring off the statue. Just as you pocket it, the makers of the statues show up to greet you."
DITL_3172_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=81 x2=300 y2=101
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=81 x2=232 y2=101
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=71
# text: "You find the wreckage of a boat, beached hear a long time ago. There is little left of interest, except for a crystal orb mounted on the prow."
DITL_3180_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=113 x2=299 y2=133
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=113 x2=232 y2=133
# text: "Attack"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 903
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=104
# text: "You find a slith fish farm here. There is a small lake, being stocked and fished by a large group of human slaves. They wear thick shackles, and are watched and beaten by a small group of overseers."
DITL_3181_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=238 y1=66 x2=296 y2=86
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=134 y1=66 x2=227 y2=86
# text: "Investigate"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 752
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=296 y2=56
# text: "There is a small, serene underground lake here. On its shore is a small shrine."
DITL_3182_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=50 x2=300 y2=70
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=50 x2=232 y2=70
# text: "Loot"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=40
# text: "There is a large, well disguised slith supply cache here."
DITL_3183_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is plenty of food, a bundle of very nice arrows, and some stuff you could barter (about 200 gold worth)."
DITL_3184_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=131 x2=303 y2=151
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 903
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=121
# text: "With your help, the slaves overcome most of their overseers, take the keys to their chains, and free themselves.\n\nThey get away, because you defend them from..."
DITL_3185_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=131 x2=303 y2=151
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 903
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=121
# text: "With your help, the slaves overcome most of their overseers, take the keys to their chains, and free themselves.\n\nOne of them, as she runs, presses something into your hand."
DITL_3186_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=52 x2=303 y2=72
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 928
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=42
# text: "A large group of slithzerikai arrive, and attack you."
DITL_3187_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=97 x2=305 y2=117
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 752
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=87
# text: "The shrine has apparently been long-abandoned. The altar is bare. However, you do find, in a side alcove, a large, beautiful quartz crystal, which you take."
DITL_3190.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=70 x2=298 y2=90
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=142 y1=70 x2=228 y2=90
# text: "Investigate"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=61
# text: "You have found some sort of encampment. Supplies are scattered about, but nobody seems to be here."
DITL_3191.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=249 y1=138 x2=307 y2=158
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 926
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=89
# text: "One leather rucksack contains a gourd filled with a black, tarry substance. You take it. Other than that, you find dried fish and a few crude stone knives. Nothing worth taking. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=93 x2=308 y2=128
# text: "Then, as you leave, you notice that the campsite\'s owners have returned."
DITL_3192.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=67 x2=298 y2=87
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "At some point, a large group camped here. Now only a scattered bonfire and a broken knife remain."
DITL_3193.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=249 y1=153 x2=307 y2=173
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 926
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=89
# text: "This is a small spring, a pleasant counterpaint to the bare rock of this area. The runoff forms a small creek running down to the river to the south."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=93 x2=308 y2=144
# text: "You take a drink and turn away. As you do, you notice you have company..."
DITL_3194.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=85 x2=297 y2=105
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=75
# text: "Shreds of armor and broken weapons indicate some sort of battle or ambush took place here. However, who was fighting whom is not clear."
DITL_3195.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=131 x2=299 y2=151
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=131 x2=231 y2=151
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=120
# text: "You are on a swampy outcropping in the middle of a large stagnant pool. The smell is awful.\n\nYou see nearby a small patch of toadstools. Some of them are quite large."
DITL_3196.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=82 x2=298 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=72
# text: "You are on the swampy outcropping. There are toadstools growing here, but none of them look useful. Maybe later.\n"
DITL_3197.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=249 y1=98 x2=307 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=89
# text: "This is a small spring, a pleasant counterpoint to the bare rock of this area. The runoff forms a small creek running down to the river to the south."
DITL_3200.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=83 x2=298 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=73
# text: "You are at the base of a huge, craggy spire of rock, dominating the center of this huge cavern. A narrow trail leads up its side."
DITL_3201.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=91 x2=298 y2=111
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=81
# text: "You find the ruins of what was once some sort of farm or homestead. It is now a burned-out shell, clearly the victim of some sort of attack."
DITL_3202.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=227 y1=55 x2=298 y2=75
# text: "Approach"
# item 1: BUTTON (0x04) enabled
# bounds: x1=156 y1=55 x2=214 y2=75
# text: "Leave"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=47
# text: "You see a homestead ahead, by a small lake. Smoke is rising from it."
DITL_3203.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=97 x2=298 y2=117
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=88
# text: "You approach the farm, and find a ruin. What is more, it\'s been a ruin for some time. The smoke came from sort of bonfire. You turn to leave, and see bandits approaching."
DITL_3204.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=67 x2=298 y2=87
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "You find the remains of a campfire. A group of something or other camped here recently."
DITL_3205.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=68 x2=298 y2=88
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=68 x2=230 y2=88
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=60
# text: "There are a lot of supplies stored here. There\'s food and water, and other things as well."
DITL_3206.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=50 x2=298 y2=70
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=44
# text: "You find a looted cache of supplies. "
DITL_3210_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=98 x2=304 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=88
# text: "There is a boiling pot of stew here. You help yourself to a few bowls, and then notice the pot is refilling itself. Explains how Solberg can survive out here."
DITL_3211_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=154 x2=303 y2=174
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 727
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=72
# text: "The narrow passage ends at a ledge over a huge expanse of lava and steaming basalt. A narrow land bridge to the south arcs over the lava."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=78 x2=304 y2=143
# text: "It\'s hard to see though all the steam and soot, but it looks like something huge rises up out of the mist at the other end of the bridge."
DITL_3212_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 738
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You find that the bookshelf turns when you push it hard enough, revealing the wall beyond."
DITL_3213_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 732
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a small basalt pedestal here. Sitting on it is a long key, carved from one huge rose quartz crystal."
DITL_3214_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=83 x2=303 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=72
# text: "When you approach the door, you hear a disembodied voice say \"What is the password?\" You haven\'t the foggiest idea. The door fails to open."
DITL_3215_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=82 x2=303 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=72
# text: "As you approach the door, you hear a voice say \"Password?\" You respond \"Disaster.\" After a moment, you hear a clicking noise from the door."
DITL_3216_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=141 x2=305 y2=161
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "In the middle of the red tiled floor you find a small pool of water. As you look into it, you see an image:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=65 x2=304 y2=132
# text: "You see the room where you battled the giant Haakai Adze. A woman with a carved staff surveys the carnage, screaming in fury."
DITL_3217_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=189 x2=303 y2=209
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "In the middle of the red tiled floor you find a small pool of water. As you look into it, you see an image:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=65 x2=304 y2=178
# text: "A gigantic demon paces back and forth furiously in a small, black-walled room. It picks up a black scepter, looks at it in disgust, and throws it at a wall. It turns, and looks at a woman standing nearby. It laughs at her."
DITL_3218_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=131 x2=304 y2=151
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=120
# text: "You are at the base of a small basalt tower, sitting atop a narrow rock outcropping. The deadly lava bubbles and hisses below.\n\nAt the base of the tower is a small brass door."
# item 3: BUTTON (0x04) enabled
# bounds: x1=177 y1=131 x2=235 y2=151
# text: "Enter"
DITL_3220_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=198 x2=301 y2=218
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=87
# text: "This huge cavern is dominated by a chasm, miles long, deep beyond sight, the roar of rushing water emerging from far below. A moist, icy wind blows up from the pit."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=90 x2=302 y2=189
# text: "A narrow bridge, impossibly long, arcs over the chasm to a gigantic spire rising from the wall of the chasm some distance below up to the ceiling. It doesn\'t look natural - it\'s probably a magical construction."
DITL_3221_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=96 x2=304 y2=116
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "This large cavern has a few sparse patches of mold and mushrooms, but is mostly rubble and bare stone. It seems a sort of barren no-man\'s land dividing the Great Cave."
DITL_3222_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=96 x2=300 y2=116
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=96 x2=232 y2=116
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=86
# text: "In a secluded cranny on this broad ledge, you find a bandit supply cache. You loot it. There is some gold, some food, some weapons too crude to take, and a flask."
DITL_3223_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=67 x2=300 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=152 y1=67 x2=231 y2=87
# text: "Approach"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 786
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=57
# text: "You see a large group of armored people sitting around a bonfire some distance away."
DITL_3224_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=182 x2=304 y2=202
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 906
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You approach carefully, afraid of bandit attack. Then you see that the people are wearing the insignia of friendly soldiers."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=76 x2=304 y2=172
# text: "Still wary, you greet them. The commander tells you they are there watching for bandits, and warns you that they have a hideout somewhere around here. You thank her, and depart."
DITL_3230_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=129 x2=305 y2=149
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=119
# text: "In the middle of this cave, you find the remains of a stone circle, ancient beyond words. You stand among the stones, twice your height, so old they\'re covered with stalagmites, and cannot help but wonder who made them."
DITL_3231_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=49 x2=304 y2=69
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 746
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=40
# text: "There is a small tunnel leading into the cave wall. "
# item 3: BUTTON (0x04) enabled
# bounds: x1=177 y1=49 x2=235 y2=69
# text: "Enter"
DITL_3232_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 746
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rust and slime."
DITL_3233_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=33 x2=304 y2=53
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 746
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=23
# text: "The cave is empty."
DITL_3234_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 946
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "As you leave the cave its owner returns, its retinue in tow. It seems pleased to see you, but not in a way you like."
DITL_3235_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=81 x2=299 y2=101
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=81 x2=231 y2=101
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 746
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=72
# text: "The cave is almost totally bare. All you find are a few odd smelling scraps of cloth, and a filthy, torn leather jerkin."
DITL_3240_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=99 x2=299 y2=119
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=99 x2=231 y2=119
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=89
# text: "Set in the cave wall here is a large crypt door. A fresco of a mighty, spear-bearing lizard man is set in the door. You think you might be able to get the door open."
DITL_3241_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=114 x2=300 y2=134
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=114 x2=232 y2=134
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=104
# text: "On a bier inside this small crypt is the mummified body of a gigantic slith. The food offerings have long ago rotted away, but the giant, two-pronged spear the body holds looks in good condition."
DITL_3242_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=168 x2=302 y2=188
# text: "Oh oh."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=88
# text: "You leave the crypt, flushed with pride at your new possession. Then the standard model crypt curse kicks in. A hideous disease creeps over your bodies."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=92 x2=302 y2=159
# text: "Then, to add injury to insult, a group of sliths arrive to leave offerings at the tomb. When they see the results of your defilement, they charge."
DITL_3243_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=113 x2=298 y2=133
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=113 x2=230 y2=133
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=103
# text: "A mated pair of slith lie inside the crypt, on his-and-hers biers. The male has nothing but burial wrappings. The female, on the other hand, is wearing a intricately made copper headband."
DITL_3244_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=80 x2=302 y2=100
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=71
# text: "There is a small slith village here. Small, but heavily defended. The moment you get near, a heavy force of Slithzerikai approaches."
DITL_3245_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 757
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "Some foul cad has engaged in a spree of grave-robbing here. You find nothing of value."
DITL_3250_Trap.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=150 x2=297 y2=170
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=150 x2=230 y2=170
# text: "Attack"
# item 2: BUTTON (0x04) enabled
# bounds: x1=106 y1=150 x2=164 y2=170
# text: "Talk"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 938
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=89
# text: "You find a small lair by the cave wall. As you approach, a drake crawls out of it. You see it is an old, decrepit creature, apparently no threat to you."
# item 5: TEXT (0x88) disabled
# bounds: x1=48 y1=93 x2=297 y2=140
# text: "When it gets close, it says, in a wavering voice, \"Greetings, humans.\""
DITL_3251_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=53 x2=304 y2=73
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 938
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=43
# text: "You fall upon and slay the creature easily. You find in its lair some gold! "
DITL_3252_Trap.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=238 y1=156 x2=296 y2=176
# text: "Decline"
# item 1: BUTTON (0x04) enabled
# bounds: x1=171 y1=156 x2=229 y2=176
# text: "Agree"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 938
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=106
# text: "It talks to you happily for a while, apparently thrilled to have intelligent company. After a while, it says \"It has been forever since I\'ve had any sort of real food. I\'ve just been eating mice.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=110 x2=296 y2=146
# text: "\"If you\'d give me some better food, I\'d make it worth your while.\""
DITL_3253_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=115 x2=304 y2=135
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 938
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=105
# text: "It wolfs down half your food and thanks you. Then it produces a small, shining quartz crystal from a hiding place in its nest. \"I don\'t know what this is, but I sense it\'s valuable. Now it\'s yours.\""
DITL_3254_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "From this peninsula, you see a small island to the south. You think you see figures moving back and forth on it."
DITL_3255_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=82 x2=300 y2=102
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=82 x2=232 y2=102
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=72
# text: "In this tiny hidden cavern, you find a a body in rusted armor, long dead. Lying near its hand is a large crystal, broken at one end."
DITL_3260_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=116 x2=302 y2=136
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=106
# text: "You are at the base of a huge spire of rock, with a large spring at the top. Clear, glittering water, gleaming earily in the light of the luminescent fungus above, showers down in a beautiful cascade."
DITL_3261_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "You find a large pile of rubble here. Not all of it is boring rock. At its base is a large, flawless quartz crystal."
DITL_3262_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=310 y1=242 x2=368 y2=262
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=181 y1=242 x2=300 y2=262
# text: "Repair damage"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=368 y2=88
# text: "The sight before you takes your breath away. This large hidden cave is filled with large, flawless quartz crystals, covering the floor and walls. They catch your light and reflect it back in a blinding rainbow."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=92 x2=367 y2=161
# text: "The crystals hum and vibrate gently. The sound and motion is almost, but not quite soothing. It\'s not hard to figure out what the problem is..."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=165 x2=368 y2=231
# text: "Near the cave entrance, vandals have broken off a bunch of the crystals. The damage is interfering with the soothing effect of the crystal vibrations."
DITL_3263_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=82 x2=304 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=72
# text: "You can\'t fix the damage. You soon find that six crystals are missing, and you can\'t do anything until you have all of them."
DITL_3264_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=188 x2=304 y2=208
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=89
# text: "You carefully place the six crystals back into the places, and they fuse back on! The vibrations turn soothing and energizing in a sudden, powerful burst, filling you with strength."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=95 x2=305 y2=178
# text: "After reaching a powerful crescendo, they calm down again, settling at a level that is merely pleasent. However, in the initial burst, they had a beneficial effect on you."
DITL_3265_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=83 x2=303 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You return to the restored crystal cave and experience for a time it\'s unearthly beauty and restorative effect."
DITL_3270.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=100 x2=298 y2=120
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=100 x2=230 y2=120
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=90
# text: "There is a human body here, heavily decomposed. He or she apparently died violently.\n\nA stained battle-axe sits nearby."
DITL_3271.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=98 x2=298 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 952
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=89
# text: "The gremlins are still here, still dancing (strange how far they can stretch a bottle of wine). When they see you, they wave happily and invite you in."
DITL_3272.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=98 x2=298 y2=118
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=159 y1=98 x2=229 y2=118
# text: "Approach"
# item 2: BUTTON (0x04) enabled
# bounds: x1=93 y1=98 x2=151 y2=118
# text: "Attack"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 952
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=89
# text: "You see, in the middle of this grove of twisted trees, a huge group of gremlins. Strangely, they don\'t seem happy at all. In fact, they seem downright suicidal."
DITL_3273.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=127 x2=298 y2=147
# text: "Neat!"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 952
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=119
# text: "As you approach, they perk up considerably. As you wonder why, they suddenly rush you, taking you by surprise. Then they recede, taking a bottle of wine with them. Then they come back and drag you into the grove."
DITL_3274.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=98 x2=298 y2=118
# text: "Oh."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 952
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=89
# text: "You carefully step forward. They look you over and decide that you are completely uninteresting. Then they rush forward and unceremoniously kick you out of their grove."
DITL_3275.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=99 x2=298 y2=119
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 952
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=89
# text: "You charge. This succeeds in putting smiles on their faces, but they aren\'t friendly. They mob you, mock you a whole bunch, and then dump you outside the grove."
DITL_3276.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=66 x2=298 y2=86
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=66 x2=230 y2=86
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=57
# text: "In one corner of the grove is a patch of glow nettles. Some of the stalks look fresh."
DITL_3277.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=66 x2=298 y2=86
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=57
# text: "There is a patch of glow nettles here. However, none of them are blooming. Try again later."
DITL_3278.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=51 x2=298 y2=71
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=40
# text: "The body is still here, as depressing as ever."
DITL_3280_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This twisting network of passages is unnerving not for what it contains, but what it doesn\'t. The corridors are all empty, all identical."
DITL_3281_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=92 x2=299 y2=112
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=92 x2=231 y2=112
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 747
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=85
# text: "In this small side cave, someone has built a small tower. A sign in front says:\n \"Sathis - Miscellany\n Visitors Welcome.\" "
DITL_3282_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=280 x2=304 y2=300
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=179 y1=280 x2=237 y2=300
# text: "Shop"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 927
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "Puttering about the crowded tower, you find an ancient, greenish gray slith. He doesn\'t greet you with hostility, however, but with friendliness bordering on servility."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=90 x2=304 y2=156
# text: "\"Welcome! Welcome! I am Sathis! It\'s so nice to have customers. Well, besides my main customer. But come in! Let me show you my wares!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=158 x2=304 y2=237
# text: "You look at his potions, and the other items he has made. It\'s remarkable work. You ask who his main customer is. All he says is that his name is Sulfras."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=239 x2=304 y2=272
# text: "Before you go, you have a chance to buy several interesting things..."
DITL_3283_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=63 x2=304 y2=83
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "The passage to the west becomes very curvy. It also starts sloping sharply upward."
DITL_3284_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=163 x2=304 y2=183
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 946
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "You cross the narrow bridge over the chasm. Far, far below, you hear the distant echo of rushing, turbulent water. Icy wind blows past you, and the bridge is slippery with mist. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=90 x2=304 y2=155
# text: "When you are halfway across, a bunch of sinister, grinning orbs fly out from underneath the bridge and set upon you..."
DITL_3290_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "Some bandits have hidden a stash of loot here: a bunch of gold and a nice helmet. There doesn\'t seem to be any point in letting them keep the stuff..."
DITL_3291_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=126 x2=298 y2=146
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=126 x2=230 y2=146
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=85
# text: "Tucked into this distant corner of this distant cavern, you find a tent. Yes, an actual tent, of leather and canvas. A woman inside beckons you. \"Come in! Come in!\""
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=88 x2=298 y2=119
# text: "A sign by the entrance says \"Shaynee\'s Bazaar.\""
DITL_3292_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=225 x2=300 y2=245
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=225 x2=232 y2=245
# text: "Shop"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=102
# text: "The tent is small, scented with some sort of strange incense, and packed beyond comprehension with all sorts of items. There are weapons, armor, and crafts of Slith and Nephilim make."
# item 4: TEXT (0x88) disabled
# bounds: x1=49 y1=104 x2=300 y2=217
# text: "Bustling among the items is a short, stout, impossible animated woman. \"Welcome to my bazaar!\" she says. \"I am Shaynee. And when someone wants something, they come to me! I\'m as useful as I am distant! Would you like to see my wares?\""
DITL_3293_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "A spur of the Great Cave extends to the north. However, to continue in that direction, you must go through a narrow pass, blocked by a small fort."
DITL_3294_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=161 x2=304 y2=181
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=86
# text: "A small network of very successful farms has sprung up around this spring. Delicious looking mushrooms and fatted lizards are looked over by armed and watchful farmers."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=89 x2=304 y2=153
# text: "Most of the farms you\'ve seen in the Great Cave have been rather scrawny affairs. This rich area is a pleasant exception."
DITL_3295_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=179 x2=299 y2=199
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=179 x2=231 y2=199
# text: "Shop"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=120
# text: "In this wide tunnel under a huge stone mound, you find a large combined mine and ironworks. Sweaty, sooty men and women pull out ore and process it, so that it may be shaped into weapons to combat the many foes of Exile."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=122 x2=299 y2=171
# text: "Near the smelter, you find a blacksmith selling a wide variety of quality armor."
DITL_3310_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=249 y1=150 x2=307 y2=170
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 929
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=87
# text: "You suddenly come across a slith raiding party, coming ashore. You have done someone a very good deed - saving them from a surprise slith attack."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=91 x2=307 y2=141
# text: "Unfortunately, you do this good did by bringing their attack upon your own heads instead."
DITL_3311_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=131 x2=305 y2=151
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 906
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=121
# text: "You find a very heavily manned guard post. Armed troops approach to make sure it is safe to let you by. As you pass, they say \"Make sure you have valid business up there. Otherwise, you\'ll get a boot in the backside, no kidding!\""
DITL_3312_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You are on a narrow, twisting path, leading its way up to the top of the plateau. In the distance to the south, you see a large, spired stone building."
DITL_3313_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=186 x2=305 y2=206
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "You are at the north end of a gigantic stone outcropping on the edge of the plateau, commanding an awesome view of the Great Cave. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=77 x2=305 y2=176
# text: "At the edge of it, to the south, is an amazing sight. It is a full-fledged castle, formed of gigantic slabs of stone. Guards watch from the parapets, and a drawbridge hangs open over a huge chasm."
DITL_3314_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=98 x2=304 y2=118
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "There were once several farms here. Now only blasted ruins remain. Fireballs scars cover the ground, and the edible mushrooms have been overgrown by toadstools."
DITL_3315_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=65 x2=305 y2=85
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=56
# text: "This area has several farms, clustered close together for safety. Farmers and guards watch you closely."
DITL_3320_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=114 x2=305 y2=134
# text: "Damn."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=103
# text: "The upward tunnel here is blocked by countless tons of rock, apparently loosened by awesome magical force.\n\nAnother possible escape route blocked."
DITL_3321_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=145 y1=67 x2=230 y2=87
# text: "Investigate"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 747
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "At the edge of this chasm is an old, abandoned tower, teetering on the edge of ruin."
DITL_3322_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=249 y1=129 x2=307 y2=149
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 747
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=307 y2=120
# text: "You aren\'t sure what this small tower was originally built for. Whoever occupied it recently left an extreme mess. In a cursory search of the heaps of trash, you find nothing of value. A more detailed search would take much too long."
DITL_3323_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "This long tunnel slopes sharply upward to the west. It looks to go on for quite some ways."
DITL_3330_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You find deep furrows in the tunnel floor here. A very large creature with claws has been here."
DITL_3331_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=155 x2=305 y2=175
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 751
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=88
# text: "The tunnel here has long lines of runes engraved on the floor and walls. You try to keep going, but find some sort of field keeps pushing you back."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=93 x2=305 y2=145
# text: "To block the pasage in this way must have taken an incredible amount of magical skill."
DITL_3332_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=88 x2=300 y2=108
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=88 x2=232 y2=108
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=79
# text: "You find a small hut, with edible mushrooms growing around it. Perhaps some sort of hermit lives here."
DITL_3333_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=205 x2=299 y2=225
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=205 x2=231 y2=225
# text: "Buy"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=120
# text: "There is a lone man living here, made tough and taciturn by the hardship of living out here.\n\nHe gives you mushroom soup and lichen tea, and asks of goings on outside the honeycomb."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=125 x2=299 y2=195
# text: "Eventually, you get up to leave. As you do, he offers to sell you a brooch he found in the tunnels. Only 300 gold."
DITL_3334_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "You find a hermit\'s hut. There is a man living here, but he refuses to let you in. Eventually, you leave."
DITL_3335_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=68 x2=297 y2=88
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=68 x2=230 y2=88
# text: "Drink"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=58
# text: "A fountain burbles out a crack in the ground here. The water is sparkling, and looks highly inviting."
DITL_3336_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=219 y1=70 x2=304 y2=90
# text: "Aaargh..."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The water is cool and pleasant going down. You drink your fill. Then, the water sours in your stomachs."
DITL_3337_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=88 x2=303 y2=108
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=78
# text: "The water is refreshing and wonderful. You drink your fill. Then, as you leave, you start to feel stronger!"
DITL_3338_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "You buy it, and find it\'s not so much a brooch as a necklace. It\'s made of tarnished copper - not impressive."
DITL_3340_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=164 x2=303 y2=184
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=154
# text: "A giant natural spring bubbles out of the ground here, feeding the large lake to the south.\n\nThis is clearly a fertile area. Large, yummy-looking mushrooms grow all over, grazed upon by pallid cave cows. Large, pale fish frolic in the lake."
DITL_3341_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=99 x2=305 y2=119
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=88
# text: "You find a small but successful farm. Industrious cave dwellers greet you and proudly show you around, occasionally asking questions about life in the other caverns."
DITL_3342_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=82 x2=304 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=72
# text: "You find a small patch of comfrey root. Unfortunately, the plants here are too young to be cultivated, and will be so for some years yet."
DITL_3343_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "You find a large patch of comfrey root in this secluded cavern. Several stalks of it look perfect for alchemy."
DITL_3344_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=70 x2=304 y2=90
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "You find the large patch of comfrey root. However, none of the stalks look that great. Maybe later."
DITL_3345_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=82 x2=304 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=72
# text: "There is a large pool of stagnant water near the south wall of the cavern. You can smell it from here. Ick."
DITL_3346_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "Against one wall, someone left or dropped a strongbox. Inside you find a flask filled with some sort of fluid."
DITL_3347_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=50 x2=302 y2=70
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 787
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=40
# text: "You find an empty, discarded strongbox."
DITL_3350_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "This body might have had something useful on it or have been useful as drake food, had not something reduced it to ashes. "
DITL_3351_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=129 x2=304 y2=149
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=179 y1=129 x2=237 y2=149
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=121
# text: "Something cornered this unfortunate soul at the end of this passage and blasted him or her into ashes. On the floor all around it are dollops of melted metal. A close look reveals one of the dollops is actually a crystal."
DITL_3352_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=128 x2=304 y2=148
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 938
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=120
# text: "You notice two things. First, there is a large flask partially obscured by a nearby pile of rubble. Second, a group of drakes on the hunt has cornered you in this passage. Before you can deal with the flask, the drakes charge..."
DITL_3353_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=30 x2=299 y2=50
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=30 x2=231 y2=50
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=23
# text: "The flask is still there."
DITL_3354_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=109 x2=304 y2=129
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=102
# text: "A group of soldiers, in the armor of the surface world, tried to defend themselves here. They failed. Everything of value (that you can find, anyway) has been looted long since."
DITL_3355_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=61 x2=299 y2=81
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=61 x2=231 y2=81
# text: "Read"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=54
# text: "This is some sort of aranea shrine. Huge webs surround you, with many elaborate runes woven into them."
DITL_3356_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=62 x2=305 y2=82
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 947
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=55
# text: "You look at them and realize you might be able to decipher them! Alas, you are interrupted..."
DITL_3357_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=63 x2=304 y2=83
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "You try to read the runes. Unfortunately, you don\'t quite have to know-how to figure them out."
DITL_3358_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=126 x2=304 y2=146
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 775
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=119
# text: "You read the runes. Most of the things they describe are utterly alien to you. The spells for summoning flies aren\'t interesting. However, one ritual gets your attention. You now know the spells Dispel Barrier and Ravage Spirit!"
DITL_3360_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=164 x2=305 y2=184
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=103
# text: "You are in a sparse forest of the scraggly, twisted trees that grow in Exile. They, combined with the poisonous mushrooms growing in abundance, provide a rather bizarre landscape."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=105 x2=305 y2=155
# text: "There is evidence of a fair amount of tree-cutting here. This is probably the main source of wood for the area."
DITL_3361_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=192 x2=303 y2=212
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=118
# text: "This whole area is one enormous ruin. It seems that, at one point, some people tried to form a town here. Youy find ruined stone cottages, shells of farms, and ragged patches of edible mushrooms, choked out by toadstools in abundance."
# item 3: TEXT (0x08) enabled
# bounds: x1=49 y1=120 x2=303 y2=184
# text: "It looks like everything of value was cleaned out long ago. At any rate, you don\'t have the time to search the entire ruin."
DITL_3362_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=62 x2=304 y2=82
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=55
# text: "As you walk down the tunnel, you hear manic, high-pitched laughter ahead. It makes your teeth ache."
DITL_3363_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=157 y1=83 x2=231 y2=103
# text: "Approach"
# item 2: BUTTON (0x04) enabled
# bounds: x1=93 y1=83 x2=151 y2=103
# text: "Attack"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 960
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "In the middle of the bare, nearly featureless plain, you see a crude camp. In it, a lone man sits on a bedroll. "
DITL_3364_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=374 y1=330 x2=432 y2=350
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 960
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=422 y2=55
# text: "He jumps up when he sees you approach, hand on his weapon. Then, when he realizes you aren\'t bandits, he relaxes and welcomes you."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=56 x2=432 y2=119
# text: "\"Welcome! I am Alexi! It\'s so good to see a human face! I\'ve been out here a week, and the food was starting to run out. I had a lot, but there are gremlins about. Oh, the problems I\'ve had!\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=123 x2=432 y2=187
# text: "You sit and talk to him for a while. He eventually explains the nature of his troubles. \"I\'m a messenger. I carry important messages from fort to fort. I was carrying some valuable from Fort Remote to the Castle.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=189 x2=432 y2=255
# text: "\"Then, disaster struck! Gremlins attacked me, and the guards I was with. We got away, but the message disappeared. If they find out I lost it, I\'ll get jailed! So they left me a bunch of food, and I went looking.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=257 x2=432 y2=323
# text: "\"The gremlins have a lair to the south. I think they took it there. Gremlins aren\'t tough. If you could go there and get the message for me, I\'d reward you well! I can do that, believe me. But please help!\""
DITL_3365_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=131 x2=304 y2=151
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 960
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You charge him. Unfortunately, it seems he saw you some time ago and expected this. He leaves his stuff and sprints away. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=75 x2=304 y2=124
# text: "He gets away from you easily. You search his stuff. Unfortunately, he left nothing of value."
DITL_3366_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=110 x2=304 y2=130
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 960
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=103
# text: "You return to Alexi\'s camp and find him still there. He runs up to you. \"Have you found my message?\" You say you haven\'t. \"Oh, well,\" he says. \"It not like my life depends on it. Although it does.\""
DITL_3367_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=314 y1=197 x2=372 y2=217
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 960
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=371 y2=87
# text: "You return to Alexi\'s camp, bearing the message. He takes it from you eagerly. \"And here is your reward! I don\'t have any money, but I do have this...\" He pulls out a pair of gauntlets. "
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=89 x2=371 y2=154
# text: "\"I won these in a game of cards. They guy swore to me up and down they were magic. Well, even if they aren\'t, they\'re very nice. Take them with my compliments!\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=156 x2=371 y2=189
# text: "\"Oh,\" he adds, \"thank you for saving my life!\" He begins to pack up camp."
DITL_3368_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=30 x2=304 y2=50
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=23
# text: "You find the remnants of a camp."
DITL_3370_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=248 x2=304 y2=268
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "In your travels through the cave, you have constantly noticed the quantity and variety of life forms present, both flora and fauna. "
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=76 x2=303 y2=188
# text: "Here, that miraculous and varied ecosystem come to an abrupt end. The Great Cave, to the west, is much closer to what one would expect a cave to be - a bare, blasted stone wasteland, featureless except for the occasional rubble."
# item 4: TEXT (0x88) disabled
# bounds: x1=49 y1=191 x2=304 y2=239
# text: "For as far as you can see to the west, nothing lives. Nothing grows. Not even mold."
DITL_3371_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=97 x2=304 y2=117
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "Nothing lives in this lake. It is a deep, foul smelling pool of sulphurous water, fresh from the top of the plateau to the north. It is surrounded by yellow, crusty deposits."
DITL_3372_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=132 x2=299 y2=152
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=132 x2=231 y2=152
# text: "Search"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "This island is covered with a thick miasma of sulphurous fog. It makes your head ache and your eyes water. You start to feel ill. "
# item 4: TEXT (0x88) disabled
# bounds: x1=47 y1=76 x2=299 y2=124
# text: "Implausably, in the middle of the island, you find a huge nest made of mounds of rubble."
DITL_3373_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 938
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "Inside, you find treasure scattered all about. There are many coins, and what looks like items too. There are also the inhabitants of the nest..."
DITL_3374_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=95 x2=299 y2=115
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=95 x2=231 y2=115
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=86
# text: "In the nest, you find a variety of coins and shredded armor, all from the surface world, all old. There is also a halberd with runes covering the blade."
DITL_3375_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=48 x2=305 y2=68
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 760
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=39
# text: "You find a stone nest, looted and abandoned."
DITL_3380_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=49 x2=304 y2=69
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=40
# text: "Someone has carved a crude sword design into the wall here."
DITL_3381_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=166 x2=304 y2=186
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 805
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=104
# text: "The hidden tunnel ends in a chasm, extending above and below you far beyond the range of your light. A narrow ledge runs along the north wall and goes some distance to the east."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=107 x2=304 y2=157
# text: "To the east, a river pours into the chasm. Someone has erected a small, crude bridge over it."
DITL_3382_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=169 x2=304 y2=189
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=89
# text: "This lake is surrounded by a reasonable density of farms, relatively unguarded compared the the heavy fortifications visible to the north."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=92 x2=304 y2=159
# text: "These crops are nowhere near as successful as on the other farms you\'ve seen. For some reason, things don\'t grow near as well around here."
DITL_3383_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=242 y1=82 x2=300 y2=102
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=174 y1=82 x2=232 y2=102
# text: "Enter"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 746
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=72
# text: "The narrow ledge ends in a cramped tunnel heading into the chasm wall. There are dried bloodstains on the ground nearby."
DITL_3384_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=298 y1=222 x2=356 y2=242
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 781
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=360 y2=87
# text: "The tunnel ends in a cave that was once apparently the home for about eight soldiers. The bodies of these soldiers are arranged neatly across the floor. They have been dead for some time, and all died violently."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=90 x2=358 y2=156
# text: "Two things are of note. First, the soldiers wear the unforms of the surface army - the Empire! Second, there is a message, painted on the wall in blood:"
# item 4: TEXT (0x88) disabled
# bounds: x1=72 y1=162 x2=344 y2=213
# text: "SUCH IS THE FATE OF ALL ABOVE\nWHO THREW US DOWN.\n THE SCIMITAR"
DITL_3385_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=95 x2=298 y2=115
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=172 y1=95 x2=230 y2=115
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 753
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=87
# text: "A cursory search reveals that the killers did little looting. You find a scattering of coins (from both the surface world and Exile), and a small flask."
DITL_3386_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=133 y1=67 x2=230 y2=87
# text: "Throw coins"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "There is a tiny spring here, emptying into a small well. From the bottom, you see the glint of coins."
DITL_3387_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=243 y1=47 x2=301 y2=67
# text: "Leave"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=300 y2=38
# text: "You throw in a few coins. Nothing happens this time."
DITL_3390_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=82 x2=304 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 745
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=72
# text: "There is a small, heavily manned fort on the riverbank here. They ignore you. They\'re too busy watching the river intently for slith warbands."
DITL_3391_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=150 x2=302 y2=170
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=86
# text: "There is a small cluster of stone huts on the riverbank. A large clan of fishermen live here, yanking pale, slimy cave fish from the river by the hundreds."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=90 x2=302 y2=141
# text: "When they see you, they invite you in for fried fish steaks and mushroom ale. Friendly folk."
DITL_3392_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=79 x2=303 y2=99
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=70
# text: "You find a loose collection of farms. Industrious, pale folk tend to pale cows and non-pale, homicidal giant lizards."
DITL_3393_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=99 x2=302 y2=119
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=176 y1=99 x2=234 y2=119
# text: "Accept"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=89
# text: "In this out of the way corner of the Great Cave, you find a small collection of farms. The farmers, eager for outside contact, gleefully invite you in."
DITL_3394_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=231 x2=302 y2=251
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=303 y2=104
# text: "They are pleasant, dull folk, long separated from the violence and strife that is an everyday occurence in the north. The news of goings on doesn\'t seem to faze them as much as you would expect."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=108 x2=302 y2=221
# text: "As you are about to leave, one wiry woman pulls you aside. \"You\'re adventurers. I should know - I used to be one,\" she mutters, smiling. \"When you get Almaria, ask Dexter if you can see his tools. You won\'t regret it.\""
DITL_3395_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=226 x2=304 y2=246
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=61
# text: "The sight to the west takes your breath away. It\'s a cave, larger than you could ever imagine one being."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=65 x2=304 y2=146
# text: "The light from the ceiling fungus is exceptionally bright, revealing that the cavern stretches leagues to the west and is pockmarked with a wide variety of farms and small towns."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=149 x2=304 y2=216
# text: "The cave is moist, and mushrooms grow very well here. The ceiling is so high you can almost imagine it rains occasionally."
DITL_3400_View.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=324 y1=311 x2=382 y2=331
# text: "Wow."
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=382 y2=87
# text: "You are at the entrance to a huge cavern. It treats you to a truly amazing sight.\nThe cave floor slopes down towards the center, so you have an excellent view, despite the mist (but more about that later)."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=90 x2=382 y2=189
# text: "In the center of the cave you can see a large lake, apparently coming from some sort of spring. Its runoff runs to the south, where it pours into a huge lake of magma. The water then, with an eardrum-searing hissing noise, boils away."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=198 x2=382 y2=263
# text: "The result is that the cavern is not only noisy, but filled with a thick, choking white mist. The humidity has enabled a wide variety of fungus to grow. "
# item 5: TEXT (0x88) disabled
# bounds: x1=49 y1=268 x2=382 y2=302
# text: "It\'s not the most comfortable place to be, but it\'s a wondrous sight."
# item 6: PICTURE (0xC0) disabled
# bounds: x1=6 y1=41 x2=42 y2=77
# PICT resource ID: 727
DITL_3401_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=67 x2=231 y2=87
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "In this corner of the cave grow crypt shrooms, a rare and alchemically valuable fungus."
DITL_3402_Item.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=67 x2=299 y2=87
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "Some crypt shrooms grow here, but they\'re too small to be of any use to you."
DITL_3403_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=258 y1=82 x2=316 y2=102
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 739
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=316 y2=71
# text: "This is where the water pours into the lava. The noise is deafening, and the heat keeps you from getting anywhere near."
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=41 x2=42 y2=77
# PICT resource ID: 727
DITL_3404_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=291 x2=304 y2=311
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 744
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=121
# text: "There is a ramshackle collection of buildings here, of varying permanance. You approach, and find that this is a resting point for merchant caravans going from the Great Cave to the northern towns and back.\n"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=127 x2=304 y2=192
# text: "The merchants, ever glad for fresh company and news of the road, welcome you and treat you to rich mushroom soup and conversation."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=198 x2=304 y2=281
# text: "You talk with them for some time. You hear one rumor of interest: hideous howling has been heard both near the lava to the south and the mage\'s tower to the east."
DITL_3405_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=100 x2=304 y2=120
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 938
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=90
# text: "These tunnels are boiling hot and filled with lizards.\n\nA group of them sees you and approaches."
DITL_3406_Trap.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=169 x2=298 y2=189
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=169 x2=231 y2=189
# text: "Wait"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 727
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=90
# text: "You have managed to make your way to the top of a subterranean fumerole.\nIt is capped with a large pool of eminently deadly lava."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=95 x2=298 y2=158
# text: "After a few moments, you begin to see an image floating over the lava. It begins to solidify, and move closer."
DITL_3407_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=224 x2=302 y2=244
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=74
# text: "The shape resolves into a gigantic, fanged demon, floating over the lava. He is restrained by gigantic golden chains."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=80 x2=303 y2=176
# text: "He looks at you with great disdain, and says \"Begone, mortals, and leave me to my humiliation. Return when you have the power to defeat Grah-Hoth. Until then, you are of no use to me.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=181 x2=303 y2=215
# text: "Having said his piece, he floats away again, leaving you alone."
DITL_3408_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=331 y1=265 x2=389 y2=285
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=389 y2=56
# text: "The shape resolves into a gigantic, fanged demon, floating over the lava. He is restrained by gigantic golden chains."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=61 x2=389 y2=129
# text: "When he arrives, he begins to speak. \"I am Astar, once lieutenant of Grah-Hoth, now imprisoned here by him for trying to slay him. I wish revenge, and wish you to be my tools. Thus, hear me well.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=221 x2=389 y2=255
# text: "Having said his piece, he floats away again, leaving you alone."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=134 x2=389 y2=216
# text: "\"Grah-Hoth\'s fortress is far, far to the northwest. There are six statues in front. To get inside, stand just north of the eastmost statue. Walk north six steps, northwest 3, southwest 2, west 1, north 4, northeast 3. You will be inside.\""
DITL_3409_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=137 x2=299 y2=157
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=137 x2=231 y2=157
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 788
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=58
# text: "At the end of this passage is a gigantic nest, created by the lizards over many years."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=62 x2=299 y2=126
# text: "It is made up mainly of all sorts of trash, but one thing catches your attention: a large helmet on the ground near its base."
DITL_3410_Trap.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=279 y1=361 x2=337 y2=381
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=195 y1=361 x2=268 y2=381
# text: "Get wand"
# item 2: BUTTON (0x04) enabled
# bounds: x1=58 y1=361 x2=187 y2=381
# text: "Search battlefield"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=336 y2=105
# text: "On this broad ledge over the lava, you see a remarkable sight.\n\nClearly, there was a battle here of horrifying magnitude. However, the battle is not over. It has been frozen."
# item 5: TEXT (0x88) disabled
# bounds: x1=48 y1=110 x2=336 y2=194
# text: "The battle was between humans, mainly wizards, and demons. The demons outnumber the humans, most of whom are dead. A fireball hangs over them in midair, motionless."
# item 6: TEXT (0x88) disabled
# bounds: x1=48 y1=199 x2=336 y2=263
# text: "How the battle is going is, however, entirely moot. The combatants stand utterly still. A thick layer of soot covers them."
# item 7: TEXT (0x88) disabled
# bounds: x1=48 y1=268 x2=337 y2=350
# text: "While the human forces are in ruins, one person catches your attention. He was a mage, perhaps, lying at the border of the frozen area. Clutched in his hand is a crystal wand."
DITL_3411_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=245 y1=159 x2=303 y2=179
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "You gingerly move forward, trying to get the wand while staying as far away from the demons as possible."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=61 x2=304 y2=148
# text: "The moment you touch it, however, the battle comes back to life. The demons take only a moment to finish off the pathetic human resistance, and then they turn on you."
DITL_3412_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=211 x2=305 y2=231
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 818
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=56
# text: "You gingerly move forward, trying to look around while staying as far away from the demons as possible."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=61 x2=305 y2=160
# text: "Unfortunately, the moment you get close enough to look, the battle comes back to life. The demons take only a moment to finish off the pathetic human resistance, and then they turn on you."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=166 x2=304 y2=202
# text: "Before they attack, however, you manage to grab the wand."
DITL_3413_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=132 x2=304 y2=152
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=122
# text: "You are in a cleared out area in the middle of a circle of large rock cairns.\n\nEtched into the ground here is a huge pentacle. The ground around is blasted and burned, and a sulphur smell hangs thickly in the air."
DITL_3414_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=299 y1=315 x2=357 y2=335
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 934
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=356 y2=73
# text: "The winding, hidden tunnel ends in a tiny cave. When you enter, the image of an old man holding a carved wood staff appears before you, and begins to speak."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=79 x2=356 y2=145
# text: "\"Greetings, whoever you are. I am Solberg, of the Triad of the Tower of the Magi. I have left this message here, in case there is ever need to find me.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=49 y1=149 x2=357 y2=232
# text: "\"I hope it should not be necessary to call me back to the tower, for that means it has become even more a place of horrors. But I have my responsibility, and so I leave this message.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=49 y1=236 x2=357 y2=305
# text: "\"I have a small hidden tower near the lava pools near Formello. I may be found there, if need be. The password is \'Disaster.\' I hope, very much, this need not be necessary.\""
DITL_3510_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=45 x2=299 y2=65
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=45 x2=231 y2=65
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=37
# text: "You find a tiny patch of purplish mold."
DITL_3511_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=45 x2=304 y2=65
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 720
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=38
# text: "You find the pathetic remnants of a patch of mold."
DITL_3512_Item.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=129 x2=298 y2=149
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=146 y1=129 x2=230 y2=149
# text: "Approach"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 909
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=298 y2=87
# text: "You round a huge stalagmite and are greeted with a bizarre sight: an ancient, withered woman, stirring a cauldron bubbling over a fire of burning moss."
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=89 x2=298 y2=122
# text: "When she sees you, she waves for you to come closer."
DITL_3513_View.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=310 y1=243 x2=368 y2=263
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 909
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=369 y2=56
# text: "You begin to step forward, but then you begin to smell the wonderful vapors coming from the cauldron. You stop moving."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=58 x2=368 y2=153
# text: "The witch says \"That\'s far enough, my poppets. I need a favor.\" She holds up a bunch of purplish mold. \"I need five more bunches of this stuff, to finish the special brew I\'m making. If you can provide it, I will grant you a boon!\""
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=155 x2=368 y2=236
# text: "\"There are five bunches nearby. I can sense them. Now go on.\" she waves you away, and you stumble off, fuzzy headed. When you are back around the stalagmite, the light-headedness fades."
DITL_3514_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=95 x2=304 y2=115
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 909
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=88
# text: "Again, the fumes overcome you. The witch says \"No, my little darlings, you are not yet done. I said five bunches!\" She waves you off, and you mutely obey."
DITL_3515_View.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=317 y1=282 x2=375 y2=302
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 909
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=374 y2=69
# text: "You approach, and the fumes again overwhelm you. The witch steps forward, relieves you of the moss, returns to her cauldron, and throws them in."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=71 x2=374 y2=121
# text: "When she does, a burst of smoke emerges and envelops her. When it clears, you see a statuesque young woman of frightening beauty. "
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=123 x2=374 y2=188
# text: "She looks you over, slowly and coldly, and says \"Hello, travellers. I am Erika, master incantatrix of Exile. I can aid you in what you seek, whatever it may be.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=190 x2=375 y2=239
# text: "\"My tower is near here. The password for the third gate is \'Dry rot.\' Getting past the first two gates is your problem.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=241 x2=375 y2=275
# text: "With that, she and the cauldron disappears, leaving no trace of having ever been there."
# item 7: PICTURE (0xC0) disabled
# bounds: x1=6 y1=123 x2=42 y2=159
# PICT resource ID: 956
DITL_3516_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=247 y1=47 x2=305 y2=67
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=305 y2=40
# text: "In this isolated corner, you find absolutely nothing."